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Re: Blood Bowl Team Manager - The Card Game

Posted: Thu Oct 13, 2011 8:44 pm
by tiamo69
Got my copy week ago Wednesday in burton.

Hats off / kudos to FFG Developers, game plays really well & does actually capture the feel of a mini blood bowl season.

As promised, everything u need to play the game is in the box, no need to worry about having to buy endless boosters...

Christened game with a 3 player match last night, all reasonably experienced BB players but relative card game novices & the game flowed really well, with everyone picking up the concept & gameplay straight away...

Definitely recommend BBTM!

Wouldn't be too surprised to see at least one booster/expansion pack with another 6 races at some point...

Re: Blood Bowl Team Manager - The Card Game

Posted: Fri Oct 14, 2011 2:06 am
by GalakStarscraper
Blood Bowl Team Manager

Our copies of the game is now in stock.

Tom

Re: Blood Bowl Team Manager - The Card Game

Posted: Fri Oct 14, 2011 10:11 am
by Ithilkir
Just seen it while walking past my local gaming store (was closed at the time). £22.99 . Me thinks I'll be picking up even if just to own :)

Re: Blood Bowl Team Manager - The Card Game

Posted: Fri Oct 14, 2011 10:12 am
by Chris
I would be very curious to know how many units they ship.

Re: Blood Bowl Team Manager - The Card Game

Posted: Fri Oct 21, 2011 8:07 pm
by Wanchor
Picked mine up on Tuesday. Can't stop playing it. It's not Blood Bowl, of course, but there's enough going on to keep me interested, and the styles of play emphasized with each team reflect their respective styles from BB. Looking forward to an expansion pack already.

Re: Blood Bowl Team Manager - The Card Game

Posted: Mon Oct 24, 2011 5:30 am
by Khail
Observations after 10 or so games (one of which was 2 player, the others all 4 player): Wood Elves are challenging to win with... very challenging. Skaven are extremely hard to beat if they get the Team upgrade that gives them 2 Fans for each loss into play early.

Otherwise, the races seem well balanced and the play is smooth. We also can't stop playing. If I had to choose something to bitch about, it would be the rather large disadvantage the player going first has when it comes to determining the matchup winners. Going first sucks. Being the only person to go first twice because it's a 5 round game sucks worse. We're considering house ruling that the first player during the Blood Bowl round is either randomized or automatically the player with the highest number of Fans.

Re: Blood Bowl Team Manager - The Card Game

Posted: Mon Oct 24, 2011 12:25 pm
by Eski
Would had thought going first gives you the advantage of picking the matchup you want first hand.. while the last player is rather limited in chose

Re: Blood Bowl Team Manager - The Card Game

Posted: Mon Oct 24, 2011 1:13 pm
by Khail
I would take going last every time if I could. Going last lets you win matchups because you get the last say on who's standing or where the ball is. You can always commit to tournaments, and you'll still get in on one of your top two matchups most likely.

Winning sub-par matchups is also usually better than losing your ideal matchup.

Re: Blood Bowl Team Manager - The Card Game

Posted: Mon Oct 24, 2011 11:40 pm
by Daht
Going first or last has both advantages and disadvantages, which can weight differently based on what tournament (if any) and highlights are on display, and where your team is in the game (power and fan wise)...

it's well designed

Re: Blood Bowl Team Manager - The Card Game

Posted: Sun Oct 30, 2011 10:21 am
by Tritex
Love the game play of this game, have only had them in for a week (as Esdevium delayed my order) and seem to have taken all thier remaining stock :P They have sold well though and I are a great Christmas pressie for yourself :D

I had a fear it was going to be a typical CCg with lots of boosters when I first heard of t but I have to say I am quite impressed with the way they have pulled it together and whats more you get some quality tokens you could use for Blood Bowl too.

The only thing I would have liked is if the cards had been standard playing card size as would have been easier to buy sleeves to protect them but you can still buy sleeves just have to get special sized ones instead.

Overall though thumbs up...good job :)

Re: Blood Bowl Team Manager - The Card Game

Posted: Sun Oct 30, 2011 2:38 pm
by pixelgeek
FFG sell card sleeves specifically designed to fit the cards. On the box it tells you what size the cards are and your local store can order sleeves from FFG.

Re: Blood Bowl Team Manager - The Card Game

Posted: Sun Oct 30, 2011 2:43 pm
by pixelgeek
Khail wrote:I would take going last every time if I could.
Going first lets you choose the matchups you want and that means that you can pick which sideline awards you get for participating.

Re: Blood Bowl Team Manager - The Card Game

Posted: Sun Oct 30, 2011 4:50 pm
by Tritex
pixelgeek wrote:FFG sell card sleeves specifically designed to fit the cards. On the box it tells you what size the cards are and your local store can order sleeves from FFG.
Yeah I know where I can get them, I have a mate at 'Magic Geek' that trades in them just I have a load of normal sleeves and means I need to go out and buy more ..lol

Re: Blood Bowl Team Manager - The Card Game

Posted: Thu Nov 03, 2011 3:54 pm
by Evilstein
Daht wrote:Going first or last has both advantages and disadvantages, which can weight differently based on what tournament (if any) and highlights are on display, and where your team is in the game (power and fan wise)...

it's well designed


Because I'm a Blood Bowl Fan, I bought it. And the game is pleasant. They make some changement about the fluff, Ungor Thrower for Chaos, but it's fine. The illustrations are and the text are good.

But going last can give you a huge avantage, specialy in tournament and the Last Blood Bowl week.

Here is an house rules for balancing the "first" play disaventage, specialy in 4 players 5 round game ; and to give a disaventage for the Player who lead the game.

After each manager has gone first in a given week, in remaining weeks the "Last Player" was assigned to the manager with the lowest "Team Value".

Team Value (TV) = Fans + Team Upgrades + Staff Upgrades

So, for a 3-player game, Weeks 4-5 would assign Last Player to the manager with the lowest TV, and for a 4-player game, Week 5 would assign Last Player to the manager with the lowest TV score.

This works with an extended six-week season also for a 4-player game, assigning Last Player in Weeks 5 & 6. Only for a 3-player game, this variant wouldn't be needed, since everyone has the opportunity to go first (and last) twice during the game.

Re: Blood Bowl Team Manager - The Card Game

Posted: Tue Nov 08, 2011 5:22 am
by Wanchor
It's happened twice now that the manager going last in a three-manager game has been shut out of a highlight entirely, being severely limited as to the gains that round, especially considering that this was a game that wasn't chosen by the other two managers. I think that's a severe enough risk to cancel out the pain of going first, and the advantage otherwise gained by having the last word.

The Wood Elves aren't so bad. The key, I think, is to get some decent star players, and then sprinting them onto the pitch every week. I find the dwarves the most difficult to use effectively.