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 Post subject: [TECHNO BOWL] Arcade Football Unplugged
 Post Posted: Sun Dec 13, 2015 11:05 pm 
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Hello everyone on TFF! I wanted to share a bit about my upcoming game with the community. If there's any group of players on the net that's going to be able to really get the most out of this game, it's you. 8) Here's an outtake from my website announcement today:


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TECH? NO!
Forget about expensive game systems, emulators, disconnected online games, and high-priced yearly roster updates. TECHNO BOWL takes everything you love about arcade and video game football classics like Tecmo Bowl, NFL Blitz, and Madden and puts it all on the tabletop.

1UP
And as if that isn’t cool enough, it also gives you a feature that gamers have long asked for but never gotten… until now! What is it you ask? As a coach in TECHNO BOWL, you will design your own formations and plays. That’s right. Let me say it again. You get to design your own formations and plays.

And I’m not talking about choosing several formation cards, lining up elements on a chart, or utilizing some other abstraction. This is putting the power to effortlessly create real football formations and plays into your hands.

ZERO DOWN TIME
Thanks to the BOX SPORTS ENGINE, there is almost zero down time in the game [except for half time and timeouts of course!]. Coaches are constantly involved, and the on-field players are always interacting with one another as skill checks and ever evolving plays result in: free actions, reactions, read-and-reacts, and offensive and defensive adjustments. Add to that real world timers for setting up formations and selecting plays, and you have a truly dynamic fast-paced tabletop football experience.

UNPARALLELED FOOTBALL GAMEPLAY
TECHNO BOWL delivers that authentic football feel like no game before it. Establish the running game by punching it in between the tackles or tossing it to a back for an outside sweep. Launch an air offensive while sitting in the pocket or throwing on the run with laser accurate throws directly to the receiver or exciting route passes where you lead the receiver in hopes of beating the coverage. Defense can run man, zone, and mixed defensive packages and bring the blitz. Oh, can it bring the blitz!

No matter which strategy you choose, the gameplay will look, feel, and flow like a real football play.
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You can check out the entire announcement [and see some of my other designs] HERE. I'm around if you have any questions. Thanks for looking! :D
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 Post subject: Re: [TECHNO BOWL] Arcade Football Unplugged
 Post Posted: Mon Dec 14, 2015 9:14 pm 
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This looks really interesting, I'll be watching for more news! Is it still being tested or will it be released soon?

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 Post subject: Re: [TECHNO BOWL] Arcade Football Unplugged
 Post Posted: Mon Dec 14, 2015 11:53 pm 
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GJK wrote:
This looks really interesting, I'll be watching for more news! Is it still being tested or will it be released soon?

Thanks!

The game has been thoroughly tested [including using a computer program to simulate very large numbers of games with varying AI and tendencies]. The plan is to try and get funding for the game very early in Q1. I have a date that I'm shooting for, but I don't want to throw it out there until I'm sure that I'll be able to launch then. Over the next several weeks, I'm going to constantly be giving updates and information about the game so stay tuned!

You can always subscribe to my site to get updates. I'll try to post as much as I can here, but I don't want to spam the site with duplicate information from other forums or my own site. On the other hand, I'm more than happy to update this thread with anything that the TFF community is interested in.


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 Post subject: Re: [TECHNO BOWL] Arcade Football Unplugged
 Post Posted: Sat Jan 09, 2016 10:40 pm 
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I've updated my site with a preview that gives you a look at all of the team helmets and logos that have been revealed for TECHNO BOWL so far. This includes teams like the KITTENS and GREENBACKS pictured below.

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 Post subject: Re: [TECHNO BOWL] Arcade Football Unplugged
 Post Posted: Fri Feb 12, 2016 11:17 pm 
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I have another update on my site featuring six new teams for you preview [with seven new helmets?!]. There's also a link to a post-game report of this year's TECHNO BOWL championship game. I think you'll find the results interesting considering that the game was played [and the results recorded] a little over a week before the other league's championship. 8)

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 Post subject: Re: [TECHNO BOWL] Arcade Football Unplugged
 Post Posted: Thu Mar 03, 2016 10:41 pm 
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The guys from the Ding and Dent gaming podcast did a review of the game [based on the prototype] and and interview with myself. For those interested in hearing about the flow of the game and some of the mechanics, there's some good stuff on there!


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 Post subject: Re: [TECHNO BOWL] Arcade Football Unplugged
 Post Posted: Tue Mar 15, 2016 2:45 am 
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Here's a review of the game on Fortress Ameritrash. Enjoy!


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