Blood Bowl on the Rock!
REGISTRATION & DEADLINE
The participation fee is 30 EUR for Early-Bird until 31st of March. Thereafter it will be of 35 EUR.
This will include, the tournament (which will include a set of Maltese Custom Dice for the event), Lunch on Saturday and Sunday and Dinner on Saturday (A whole PIG!). All meals will include a free beverage (beer, soft drink or water).
We have managed to keep tournament costs very low thanks to an anonymous donation!
Accomodation will also be available at the hostel for €15 / night.
To register, please send an email to email@example.com
You will then receive bank details and all other important information by email. Please note, that your registration will only become valid upon receipt of the money on our account. There will be a list of the enrolled participants on "talkfantasyfootball.com" and "bbforum.info".
If you have any questions, please feel free to get in contact with us.
LOCATION & SCHEDULE:
Xrobb l-Ghagin Hostel
Saturday, 3rd June 2017
Entry & Registration 09:30-10:00h
Welcome & Info 10:00h-10:30h
Round 1 10:30h-13:00h
Round 2 13:45h-16:15h
Round 3 16:30h-19:00h
Sunday, 4th June 2017
Round 4 09:00h-11:30h
Round 5 12:15h-14:45h
Round 6 15:15h-17:45h
Evaluation & Award ceremony 17:45h-18:30h
You will play a series of 6 games of Blood Bowl against 6 different coaches. This is a resurrection style tournament. After each match all injured or dead players are refreshed for the next game. So you will play each match with the full team as created for the start of the tournament. All skills assigned (description below) will be kept. (Everything here is almost identical to Dungeonbowl!
, we wanted to use rules from a Major seeing as it's our first major tournament!)
For the first round, the match-ups are drawn randomly. After that, the coaches are paired based on their position in the overall rankings (based on the points they scored). The first two coaches, 1st and 2nd place, play each other, then the 3rd and the 4th place and so on, however, in no case against an opponent they already played against. (SWISS SYSTEM)
Each match is assigned to a table and a time. Please make sure you arrive on time. If you are paired against an opponent you have already played against in the tournament or your opponent does not show up, the referees will provide help. If you arrive late the referees may decide that you may not play in that round.
There is a result card for each table to be used by the coaches on that table to fill in all relevant information regarding their match. It will have space for the following stats: Coach names, Team names, touchdowns and casualties, all of which are indispensable for us to run the tournament properly. We will hold both coaches participating in each match responsible to deliver a properly filled result card.
For the final round, the first and second placed coaches from round 5 will play in the final, which will determine the winner. In addition there will be the following awards: "Most Touchdowns", "Most Casualties Caused", “Best Defence”, "Best Stunty" and "Best painted".
THE TOURNAMENT RULES
The 2017 Blood Bowl on the Rock uses the rules of the Competition Rules Pack (available for free at http://www.thenaf.net/wp-content/uplo
... 6/CRP1.pdf). All teams must fulfill the following conditions:
- All models have to be painted – merely undercoated models do not count as painted!
- All positions have to be clear - if it's not possible to determine the different positions based on the models, positions need to be indicated by colored bases or other means.
THINGS TO BRING WITH YOU
- Your painted Team
- Skill rings / bottle cap rings / rubber bands / colours on your bases to distinguish skills given to your players.
- Your dices and templates
- Three (3) copies of your team roster
- A copy of these rules and the CRP
The tournament will use the ‘Competition Rules Pack’ Blood Bowl
rules. All 24 teams are available, including Chaos Pact, Slann and
Rosters are purchased with a treasury of 1,100,000 gold crowns. All
inducements are permitted except Mercenaries, Special Play Cards
and Team Wizards.
If you include Star Player(s) in your roster you must first have at least
11 normal rostered players before including the Star. If two coaches
are drawn against each other in the tournament with the same Star
Player on their roster, then both players are permitted to use the Star
(contrary to the normal CRP rule).
Note, during the pre-match sequence extra gold crowns for
inducements are not awarded to teams that have a lower team
value (such as they are in league play).
Besides the starting skills on your roster, you are also permitted to
add additional skills to your players. These skills are added in two
phases, firstly before day one of the tournament and then before day
two. You may pick a different number of skills depending on your
The 24 available choices are divided into three tiers.
(Amazon, Chaos Dwarf, Dark Elves,
Dwarf, Lizardmen, Norse, Orc,
Skaven, Undead, Wood Elves)
3 Normal on day One.
3 Normal on day Two
(Chaos, Chaos Pact, Elves, High
Elves, Humans, Khemri, Necromantic,
Nurgle, Underworld, Slaan, Vampire)
4 Normal and 1 DOUBLE on day One
3 Normal on day Two
(Halfling, Goblin, Ogre)
3 Normal 2 DOUBLE on day One
3 Normal on day Two
All skill choices for both day one and day two must be determined
before the tournament and added to your roster. Each round
your roster must be made available for your opponents to check.
Tournament Points - Ranking
In the course of the tournament your team will get tournament points to indicate the position in the overall ranking:
2 points - Victory
1 point - Draw
0 points - Loss
-1 point - Concession
If a team concedes the opponent will get a victory with 2:0 TD and 2:0 CAS for this round, unless one or both of these, TD-difference and/or CAS-difference, was already better at the time of concession in which case he will keep the actual TDs or CAS as occurred in the match.
The ranking will be sorted by the following criteria (from top to bottom):
· Tournament points
· (Round 1-4 Random) (Round 5-6Tournament points of your opponents)
· (Round 5-6) Touchdowns for
· (Round 5-6) Casualties for
· coin toss
Casualties - Only Casualties caused by blocking (so does “Ball & Chain”!) will count. All casualties caused by fan results, fouls, crowd surfs and (other) secret weapons do not count!
Overtime – There is no Overtime. Games will end after turn 16, or when the official time for this round is over.