The Kick Off Table
The KO Table Riot currently reads (my emphasis):
As there are only 6 turns per half this doesn't make sense and should be amended to:The trash talk between two opposing players explodes and rapidly
degenerates involving the rest of the players. If the receiving team’s
turn marker is on turn 7 for the half, both teams move their turn
marker back one space as the referee resets the clock back to before the
fight started. If the receiving team has not yet taken a turn this half the
referee lets the clock run on during the fight and both teams’ turn
markers are moved forward one space. Otherwise roll a D6. On a 1-3,
both teams’ turn markers are moved forward one space. On a 4-6, both
team’s turn markers are moved back one space.
Simple fix.The trash talk between two opposing players explodes and rapidly
degenerates involving the rest of the players. If the receiving team’s
turn marker is on turn 5 for the half, both teams move their turn
marker back one space as the referee resets the clock back to before the
fight started. If the receiving team has not yet taken a turn this half the
referee lets the clock run on during the fight and both teams’ turn
markers are moved forward one space. Otherwise roll a D6. On a 1-3,
both teams’ turn markers are moved forward one space. On a 4-6, both
team’s turn markers are moved back one space.
Rules for Kick Off
It is not currently clear whether the area between the Lines of Scrimmage should be considered in or out when determining a touchback.
Proposed fix:In Sevens, when the ball is kicked off 2d6 are rolled to determine
scatter and the lower result is used.
I'd be happy to amend the document on the NAF site if someone can send me the source file.In Sevens, when the ball is kicked off 2d6 are rolled to determine
scatter and the lower result is used. The ball must be kicked across the kicking team's LoS. If the ball scatters off the pitch or back across the kicking team's LoS then a touchback occurs.