What skills Ball & Chain 'cannot have' when selecting random skill?
Posted: Sat Nov 26, 2022 6:36 pm
The Goblin team has Fanatic who is committing Blocks during 'Ball & Chain Move’ Special action so he could easily get Star Player points and one day eventually level up. (correct this far?)
He will get Strength as a primary, so if he decide to take random skill what Skills he can get? Wording from rulebook "re-rolling if the player already has that Skill or if they roll a Skill they cannot have". Is cannot have same than cannot use?
[edit]
Now I found correct Errata
Q: What happens if a player rolls a random Skill and gains
one that they could take, but cannot actually use? Such as if a
player with the No Hands trait gained the Catch skill. (p.74)
A: In these instances, roll again until they gain a Skill they
could actually use.
[/edit]
All Strength skills:
Arm bar: yes
Brawler: yes (this player is always making Block actions not Blitzing)
Break tackle: yes? (this would be useless as no need to Dodge, but technically he is still Dodging: "passes any Agility tests they may be required to make in order to Dodge")
Grab: no, (this is forbidden by B&C)
Guard: yes
Juggernaut: no? (This player can't make a Blitz)
Mighty Blow: yes
Stand Firm: yes
Strong Arm: no (no throw team-mate)
Thick Skull: no? (can't use because Stunned => KO)
Multiple Block: no, (this is forbidden by B&C)
Pile Driver: no? (this player can't commit Foul action)
---
This player also could save SPPs for (random) secondary General/Agility. This time also 'No Hands' trait can affect ("They may not attempt to pick it up, to catch it, or attempt to interfere with a pass").
So what from Agility he 'can have':
Catch: no (from errata)
Diving Catch: no (from errata)
Diving Tackle: no (this is forbidden by B&C)
Dodge: yes (not for Dodging but when blocked)
Defensive: yes
Jump Up: no? (can't ever been Prone)
Leap: no (this is forbidden by B&C)
Safe pair of hands: no? (can't ever posses the ball)
Sidestep: yes
Sneaky git: no? (can't make Foul action)
Sprint: yes
Sure Feet: yes
-
And why not to list General skills also:
Block: yes
Dauntless: yes
Dirty Player: no? (can't foul)
Fend: yes
Frenzy: no (this is forbidden by B&C)
Kick: yes
Pro: yes
Shadowing: no (this is forbidden by B&C)
Strip Ball: yes
Sure Hands: no? (can't pickup)
Tackle: yes
Wrestle: yes
What You think?
[edit]
Here is also same kind of discussion: https://fumbbl.com/index.php?name=PNphp ... ic&t=31974
Like Iron Hard Skin mutation on player AV<8.
And: https://fumbbl.com/p/bugs?id/718
They think that Ball & Chain with Pile Driver can make Foul Action, because it is side-effect of Block action. And after Ball & Chain has Pile Driver he can also have Dirty Player or Sneaky Git.
[/edit]
He will get Strength as a primary, so if he decide to take random skill what Skills he can get? Wording from rulebook "re-rolling if the player already has that Skill or if they roll a Skill they cannot have". Is cannot have same than cannot use?
[edit]
Now I found correct Errata
Q: What happens if a player rolls a random Skill and gains
one that they could take, but cannot actually use? Such as if a
player with the No Hands trait gained the Catch skill. (p.74)
A: In these instances, roll again until they gain a Skill they
could actually use.
[/edit]
All Strength skills:
Arm bar: yes
Brawler: yes (this player is always making Block actions not Blitzing)
Break tackle: yes? (this would be useless as no need to Dodge, but technically he is still Dodging: "passes any Agility tests they may be required to make in order to Dodge")
Grab: no, (this is forbidden by B&C)
Guard: yes
Juggernaut: no? (This player can't make a Blitz)
Mighty Blow: yes
Stand Firm: yes
Strong Arm: no (no throw team-mate)
Thick Skull: no? (can't use because Stunned => KO)
Multiple Block: no, (this is forbidden by B&C)
Pile Driver: no? (this player can't commit Foul action)
---
This player also could save SPPs for (random) secondary General/Agility. This time also 'No Hands' trait can affect ("They may not attempt to pick it up, to catch it, or attempt to interfere with a pass").
So what from Agility he 'can have':
Catch: no (from errata)
Diving Catch: no (from errata)
Diving Tackle: no (this is forbidden by B&C)
Dodge: yes (not for Dodging but when blocked)
Defensive: yes
Jump Up: no? (can't ever been Prone)
Leap: no (this is forbidden by B&C)
Safe pair of hands: no? (can't ever posses the ball)
Sidestep: yes
Sneaky git: no? (can't make Foul action)
Sprint: yes
Sure Feet: yes
-
And why not to list General skills also:
Block: yes
Dauntless: yes
Dirty Player: no? (can't foul)
Fend: yes
Frenzy: no (this is forbidden by B&C)
Kick: yes
Pro: yes
Shadowing: no (this is forbidden by B&C)
Strip Ball: yes
Sure Hands: no? (can't pickup)
Tackle: yes
Wrestle: yes
What You think?
[edit]
Here is also same kind of discussion: https://fumbbl.com/index.php?name=PNphp ... ic&t=31974
Like Iron Hard Skin mutation on player AV<8.
And: https://fumbbl.com/p/bugs?id/718
They think that Ball & Chain with Pile Driver can make Foul Action, because it is side-effect of Block action. And after Ball & Chain has Pile Driver he can also have Dirty Player or Sneaky Git.
[/edit]