Cyanide Goblins
Moderator: TFF Mods
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- Rookie
- Posts: 52
- Joined: Fri Aug 29, 2008 7:30 am
- Location: Hobart Australia
Cyanide Goblins
I've been playing a gobbo team online with Cyanide's PC game, using matchmaking (which I'm loving).
"The Nervous Gigglers" have a record of 7-2-2, of which I'm very proud
Thought I'd share my pride in their success before the inevitable fall...
Anyone else having much luck with Goblins in the public league?
"The Nervous Gigglers" have a record of 7-2-2, of which I'm very proud
Thought I'd share my pride in their success before the inevitable fall...
Anyone else having much luck with Goblins in the public league?
Reason: ''
- lucasluckydelux
- Veteran
- Posts: 275
- Joined: Sat Feb 23, 2008 2:56 pm
- Location: Barcelona
Re: Cyanide Goblins
I had a 4/1/1 on public league avoiding dwarfs
Now I have started new team using matchmaking and I am still at 2/0/0 because I don't want to play with them very often...
On the second match I left Dark Elves team with two players on the field...
Now I have started new team using matchmaking and I am still at 2/0/0 because I don't want to play with them very often...
On the second match I left Dark Elves team with two players on the field...
Reason: ''
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- Veteran
- Posts: 171
- Joined: Thu Dec 04, 2003 5:22 pm
- Location: Germany , Frankfurt
Re: Cyanide Goblins
11/2/0
Reason: ''
[url=http://fumbbl.com/FUMBBL.php?page=group&op=view&group=1859]German Online Blood Bowl League[/url]
(Matchseeding round 1 Bembelbowl) at table 17: Flix - Planlos (planless)... hereupon Culle: we know
(Matchseeding round 1 Bembelbowl) at table 17: Flix - Planlos (planless)... hereupon Culle: we know
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Re: Cyanide Goblins
1/0/1 in matchmaking, because both times my opponent disconnected, and the 2nd time (my loss) my computer stood idle for 1/2 hr before I got bored and quit the match.
I don't think I'm going to bother with MM again until they fix it - crappy system.
I don't think I'm going to bother with MM again until they fix it - crappy system.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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- Experienced
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- Joined: Tue Sep 22, 2009 8:52 pm
Re: Cyanide Goblins
I've tried to play goblins in MM but they're just a horribly, horribly flawed team at equal TVs. Without the chance to buy bribe inducements, your secret weapons often get totally wasted. Typical MM scenario with goblins;
Opponent chooses to receive, secret weapons are put in reserve. Opponent injures a handful of goblins and scores, forcing secret weapons to be deployed. Worst case scenario is they only get used for a single turn, turn 8. Half time; Secret weapons get sent off and now you've got about 7-8 players for the second half. A ditch 1TTD with TTM is really all you can hope for at this point.
IMO goblins are only worth playing in an environment where you can challenge higher TV teams and get lots of inducements to cause all kinds of shenanigans. Even then, Cyanide's BB is missing so many low cost inducements that it's not always worth it.
Opponent chooses to receive, secret weapons are put in reserve. Opponent injures a handful of goblins and scores, forcing secret weapons to be deployed. Worst case scenario is they only get used for a single turn, turn 8. Half time; Secret weapons get sent off and now you've got about 7-8 players for the second half. A ditch 1TTD with TTM is really all you can hope for at this point.
IMO goblins are only worth playing in an environment where you can challenge higher TV teams and get lots of inducements to cause all kinds of shenanigans. Even then, Cyanide's BB is missing so many low cost inducements that it's not always worth it.
Reason: ''
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- Rookie
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Re: Cyanide Goblins
I have a well developed gob team in MM about 10 - 4- 6
They were originally 7 - 3 - 0, so it shows how bad my run has been lately
They are starting to get a TV higher than I'd like (so I'm facing too much block), unfortunatly goblins can only survive in the lower TV area.
I do have a block pro troll, and a +MA sprint sure feet goblin. Otherwise I typically fire anyone who lvls up, and I don't carry an apoth (in order to keep my TV so low!)
I also have a goblin team in an online league going 2 - 0 - 2, however one of those losses should of been much better (god damn rookie chaos team made 12 dodges in a row over 3 turns without even the need of RR!), goblins loooove rookie chaos!
They were originally 7 - 3 - 0, so it shows how bad my run has been lately
They are starting to get a TV higher than I'd like (so I'm facing too much block), unfortunatly goblins can only survive in the lower TV area.
I do have a block pro troll, and a +MA sprint sure feet goblin. Otherwise I typically fire anyone who lvls up, and I don't carry an apoth (in order to keep my TV so low!)
I also have a goblin team in an online league going 2 - 0 - 2, however one of those losses should of been much better (god damn rookie chaos team made 12 dodges in a row over 3 turns without even the need of RR!), goblins loooove rookie chaos!
Reason: ''
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- Experienced
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- Joined: Tue Apr 13, 2010 5:27 pm
Re: Cyanide Goblins
Da Shin Kikas have an online life.
7 7 30somethingorother.
Extremely entertaining upsetting elves with my block/jump up/pile on legend and everyone else with a st 6 blocking troll.Oh and a guarding,blocking, mighty blowing fanatic.
Agree broadly with the "typical gobbo game" senario.
Have had to start dodging dwarf teams religiously as the 11 players with block and most with tackle is absolutely no fun when you're a gobbo.
There also seems to be a tendencey with cyanide players to hold off the touchdown even when they're 2 nil up, which gets rather tedious
Am also deeply agrevied at paying full bloody price for bribes.
7 7 30somethingorother.
Extremely entertaining upsetting elves with my block/jump up/pile on legend and everyone else with a st 6 blocking troll.Oh and a guarding,blocking, mighty blowing fanatic.
Agree broadly with the "typical gobbo game" senario.
Have had to start dodging dwarf teams religiously as the 11 players with block and most with tackle is absolutely no fun when you're a gobbo.
There also seems to be a tendencey with cyanide players to hold off the touchdown even when they're 2 nil up, which gets rather tedious
Am also deeply agrevied at paying full bloody price for bribes.
Reason: ''
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- Rookie
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Re: Cyanide Goblins
A great addition to Cyanide's matchmaker software would be to allow coaches of certain teams (I would limit it to halflings and goblins) to be able to find MM opponents of either equal TV or $100,000 above them. Just as the goblins have trouble without at least one induced bribe, halflings are exponentially more difficult to play without the master chef. Letting these teams achieve $100,000 underdog status to get inducements the blood bowl rules committee envisioned would be common would be a great addition to MM.
Reason: ''
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- Rookie
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Re: Cyanide Goblins
My Goblin team started off it's first game with 2 deaths, and it's second game with my Fanatic dying on a GFI and another death.
So, now I'm playing with 4 journeymen and no secret weapons (I assumed they counted towards whether or not I got journeymen, so I canned the two I had left).
They've gone 0 wins, 1 loss, 2 ties. So far, I've had a blast with teaching people the wonders of a proper defense by stalling bashy teams scoring in both those ties, in one case with only about 6 Gobbos left.
So, now I'm playing with 4 journeymen and no secret weapons (I assumed they counted towards whether or not I got journeymen, so I canned the two I had left).
They've gone 0 wins, 1 loss, 2 ties. So far, I've had a blast with teaching people the wonders of a proper defense by stalling bashy teams scoring in both those ties, in one case with only about 6 Gobbos left.
Reason: ''
Chaos Pact, Chaos Dwarf, and Underworld, among other new teams for the Cyanide Blood Bowl game.