Naming the common defensive setups
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Re: Naming the common defensive setups
Well, I've got a few hours spare, gonna put a few of these into playcreator.com
might have a few to add myself
might have a few to add myself
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Re: Naming the common defensive setups
I've got a formations category on bbtactics (doesn't show cause I've not put articles on them yet)
Was going to put them up using play creator as well, don't agree with all the position labels though, bit too confusing giving the way players change position a lot during a game.
How were you planning on labelling the positions? I could just reuse them rather than having to remake them all again.
Was going to put them up using play creator as well, don't agree with all the position labels though, bit too confusing giving the way players change position a lot during a game.
How were you planning on labelling the positions? I could just reuse them rather than having to remake them all again.
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Re: Naming the common defensive setups
Note all these are mostly '101' variants for each of these defences, though there may be times when a '202' or even a '303' may be more appropriate.
Also, I have used a Chaos team to get 11 linos straight off, place your positionals well....
Ziggurat
Inverted Ziggurat
Half Zigg
Arrowhead
St3/Guard Zigg Variant
Elf vs St3
Proper Double Banana
Spider/Volcano
Power T
The Crossbow
Who's Your Daddy/The Stack
Columns
Smiley
The Flak
Though for preventing standard OTSs I prefer
Or for TTM OTSs
Sorry for the long post
Also, I have used a Chaos team to get 11 linos straight off, place your positionals well....
Ziggurat
Inverted Ziggurat
Half Zigg
Arrowhead
St3/Guard Zigg Variant
Elf vs St3
Proper Double Banana
Spider/Volcano
Power T
The Crossbow
Who's Your Daddy/The Stack
Columns
Smiley
The Flak
Though for preventing standard OTSs I prefer
Or for TTM OTSs
Sorry for the long post
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<Grumbledook>I know what GW are like. I'm a gambling man, not an idiot ;]
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Re: Naming the common defensive setups
Thanks there was a few of those I have not seen. I like the alternative anti-TTM setup. I will give that a try.James_Probert wrote:Note all these are mostly '101' variants for each of these defences, though there may be times when a '202' or even a '303' may be more appropriate.
Also, I have used a Chaos team to get 11 linos straight off, place your positionals well....
Sorry for the long post
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Re: Naming the common defensive setups
Taking this one step further into skilling players. What do you think is the better skills for Line-Ends. Assuming I have a Troll with Guard as the Noseguard would the BOB's be better with Block & Guard or Block & Stand Firm?
You also talked about Sidestep for agility teams. Are you recommending Block and Side Step for Elven Ends?
You also talked about Sidestep for agility teams. Are you recommending Block and Side Step for Elven Ends?
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Re: Naming the common defensive setups
Thanks, you can push it as far up field as you like, but the key point of my variant is to force as many, and as hard as possible dodges.Marlow wrote:I like the alternative anti-TTM setup.
Of course, you can stop the one turner ever being an option by putting 3 guys with SS/SF on the line
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Re: Naming the common defensive setups
Usually, what I develop into for Orcs and High Elves runs something like this:Marlow wrote:Taking this one step further into skilling players. What do you think is the better skills for Line-Ends. Assuming I have a Troll with Guard as the Noseguard would the BOB's be better with Block & Guard or Block & Stand Firm?
You also talked about Sidestep for agility teams. Are you recommending Block and Side Step for Elven Ends?
Orcs: I try to get a Blitzer with Side Step so I can run a Half-Zig. Me, I like a Troll with Stand Firm as the inverted-side end, but that's not necessary. Guard is obviously the best nose skill in any 101 alignment, but I'm only keen on Guard ends if all three linemen have Guard: otherwise, it's too easy to negate. I like Block and Stand Firm on my ends, but if they both got to skill #2 at about the same time I could see taking Guard all the way around.
Elves: On my elf teams, the ends are the cheapest guys I can get, unless I run an asymmetric defense. I like to have a nose with Side Step, unless I can spare the Guard player and am facing all ST3: in that case, I might put my Side Step on either end. But early in a team's development, I might pull my Side Steppers off to the wings to run an inverted defense: players with skills but without Dodge are bad news on the line.
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Re: Naming the common defensive setups
Power T is wrong. The wings are too vulnerable, especially with frenzied players!
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Re: Naming the common defensive setups
How would you set up the Power-T? Without a Dodge opponents can not Frenzy anyone into the crowd so not sure what you are worried about?Smurf wrote:Power T is wrong. The wings are too vulnerable, especially with frenzied players!
Interesting. I would not have used my doubles for Side Step. A player with SS/Guard is nice but I do not see it as that much more valuable than Stand Firm.mattgslater wrote:Orcs: I try to get a Blitzer with Side Step so I can run a Half-Zig. Me, I like a Troll with Stand Firm as the inverted-side end, but that's not necessary. Guard is obviously the best nose skill in any 101 alignment, but I'm only keen on Guard ends if all three linemen have Guard: otherwise, it's too easy to negate.
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Re: Naming the common defensive setups
Really, you need leap to be able to get at them, as they're right on the sidelines, so a frenzied player would just set themselves up to be surfed, therefore the question needs to be asked, how would you do it instead then?Smurf wrote:Power T is wrong. The wings are too vulnerable, especially with frenzied players!
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Re: Naming the common defensive setups
The guys next to the side lines could be moved towards their buddy in the wing. One is to stand parallel another is to stand one square in and one square behind but keeping adjcent to the other wing buddy.
I would attack the formation you have noted by going for the inner most winger, knocking him towards the out most winger. Surround those and keep the pressure on the centre and if playing with a speed team power past.
Having the 2 wingers together creates a stronger wing with room move.
But that's how I see it.
I would attack the formation you have noted by going for the inner most winger, knocking him towards the out most winger. Surround those and keep the pressure on the centre and if playing with a speed team power past.
Having the 2 wingers together creates a stronger wing with room move.
But that's how I see it.
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Re: Naming the common defensive setups
I really like the cross bow. Been playing a version of it, now can see how my team will use it.
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Re: Naming the common defensive setups
Have a little patience. Blitz the flanker to open a hole for a downfield sideline cage. Drop a Stand Firm guy squareonto the wing, ensure he can't get an even block, and he'll have to hit you at 1/2 die hoping to go down. I agree that the Power T is massively wrongheaded. You don't need to leap or dodge at -2 to get a crowd-push out of the Power T: you can engineer one for turn 2 with 8/9 odds. Heck, if you blitz with Frenzy and Stand Firm, you can engineer two.Smurf wrote:Power T is wrong. The wings are too vulnerable, especially with frenzied players!
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Naming the common defensive setups
"The Guardian"
A defensive setup suitable for Lizardmen, where Skinks occupy the four rearmost positions to avoid getting targetted. The distance between the LoS and the rear lines should be varied to cope with the movement of the enemy blitzer (the above scenario requires 8 steps in order to blitz a skink).
A defensive setup suitable for Lizardmen, where Skinks occupy the four rearmost positions to avoid getting targetted. The distance between the LoS and the rear lines should be varied to cope with the movement of the enemy blitzer (the above scenario requires 8 steps in order to blitz a skink).
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Re: Naming the common defensive setups
What team do you use it with and against who? I would like to meet that with my dark elves... But can see the use for it myself with two sidestepping blitzers in the widezones.Smurf wrote:I really like the cross bow. Been playing a version of it, now can see how my team will use it.
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