Weekly Events
Moderator: TFF Mods
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- Emerging Star
- Posts: 406
- Joined: Sat Dec 18, 2010 11:38 pm
- Location: Grimsby, near Hell i mean... Hull
Re: Weekly Events
I look forward to hearing how it goes when you roll it
Reason: ''
4 catchers and a thrower with hail mary pass, what could possibly go wrong?
- harroguk
- Veteran
- Posts: 208
- Joined: Fri May 15, 2009 9:35 pm
Re: Weekly Events
Still no sign of "Halflings for Justice" but have added a couple more Round Events.
Gods Smiling
Gods Smiling
- Each coach receives 3+FAME (+1/-1) counters.
These may be used during the game to modify any physical dice that you roll with numbers on it.
You must turn the Die to the result you are modifying to and then discard a token.
The new result is the result that takes effect.
This can be used for Skill Rolls, Scatter Dice, Throw In Dice, Armour Dice, Injury Dice, Apothecary Dice, Kick Off Dice and any other dice (Containing Numbers) that you roll.
- When players are KO or Injured they are not removed from the pitch until the end of the drive.
Instead, Mark them with a token to indicate KO or Injured.
All players who are KO or Injured behave as if they are stunned in all respects except for recovering (i.e. they may not ""Un-Stun").
Players who are KO or Injured and still on the pitch are valid targets for fouls and thus may sustain multiple injuries.
- When rolling multiple block dice, if you roll double splat then you get +1 to your roll to break armour.
If you roll double skull then your opponent gets +1 to their roll to break armour.
If you roll tripple Splat then you automatically break armour.
If you roll tripple skull then your opponent automatically breaks armour.
Reason: ''
- harroguk
- Veteran
- Posts: 208
- Joined: Fri May 15, 2009 9:35 pm
Re: Weekly Events
Moved the events from the spreadsheet and into a wiki where faqs can be answered.
http://www.level10.org/wiki/index.php/Round_Events
http://www.level10.org/wiki/index.php/Round_Events
Reason: ''