Stab - A player with this skill is armed with something very good at stabbing, slashing
or hacking up an opponent, like sharp fangs or a trusty dagger. This player may attack
an opponent with his stabbing attack instead of throwing a block at them. Make an
unmodified Armour roll (except for Stakes) for the victim. If the score is less than or
equal to the victim’s Armour value then the attack has no effect. If the score beats
the victim’s Armour value then they have been wounded and an Injury roll must be
made. This Injury roll must ignore all modifiers from any source - including Niggling
injuries. If Stab is used as part of a Blitz Action, the player cannot continue moving
after using
Do i read the rules correctly that i don't have to make an AG+2-Roll when Jump-Up-Stabbing? As Stabbing is done instead of a block action and jump up description says if i want to do a block action i have to roll?Jump Up - A player with this skill is able to quickly get back into the game. If the
player declares any Action other than a Block Action he may stand up for free without
paying the three squares of movement. The player may also declare a Block Action
while Prone which requires an Agility roll with a +2 modifier to see if he can complete
the Action. A successful roll means the player can stand up for free and block an
adjacent opponent. A failed roll means the Block Action is wasted and the player may
not stand up.
Or...(shiver)...am i simply not allowed to jump-up-stab?