Witch Elf 5-5 first skill up
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Re: Witch Elf 5-5 first skill up
Agreed that Witches are the easiest players to skill up on the DE team.
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Smeborg the Fleshless
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Re: Witch Elf 5-5 first skill up
Mighty Blow is a good call because not even Bashers will only field AV9.
Yet, I have to say that I have had loads of fun with a Juggernaut/Wrestle-Witch - certainly a nice toy and finally no hastle with double bothdown results anymore.
Yet, I have to say that I have had loads of fun with a Juggernaut/Wrestle-Witch - certainly a nice toy and finally no hastle with double bothdown results anymore.
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"Chess is two stoic soviet sleeper agents silently conducting 300 possibility calculations per second. Blood bowl is a game where a halfling makes a shepherds pie so you lose all your re rolls." (Thanks to nonumber)
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Re: Witch Elf 5-5 first skill up
Juggs and block (and her other skills) would give you something different - however would you rather skill a blitzer up with frenzy, juggs and dodge?
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- El_Jairo
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Re: Witch Elf 5-5 first skill up
I used to be all for Juggernaut on the Which as it maximizes the surf potential but I feel it is a little to situational.
No I have the luck to sport a MB Frenzy WD on my WE and she is a star player. She net's about 2 KO's a game and helps out the whole team by it.
Sure you would blitz a lot with the WE but it only works to cancel Stand Firm, Fend and Wrestle. So if you like Block, that I would go Juggernaut.
I prefer Wrestle as it combo's well with Jump Up so I would go for MB as it combines well with Frenzy.
I'm not 100% convinced by always taking MA over AV as I feel the difference between AV7 and 8 is huge. I don't know if the difference between MA7 and 8 is as important but with Frenzy I do appreciate the extra movement to get back to safety after the follow-up moves from the blitz block(s).
No I have the luck to sport a MB Frenzy WD on my WE and she is a star player. She net's about 2 KO's a game and helps out the whole team by it.
Sure you would blitz a lot with the WE but it only works to cancel Stand Firm, Fend and Wrestle. So if you like Block, that I would go Juggernaut.
I prefer Wrestle as it combo's well with Jump Up so I would go for MB as it combines well with Frenzy.
I'm not 100% convinced by always taking MA over AV as I feel the difference between AV7 and 8 is huge. I don't know if the difference between MA7 and 8 is as important but with Frenzy I do appreciate the extra movement to get back to safety after the follow-up moves from the blitz block(s).
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Re: Witch Elf 5-5 first skill up
It also works to convert a "both" down into a "push". This greatly improves surfing and helps to get more blocks on the ball carrier (or to push the ball carrier to somewhere he does not want to be).El_Jairo wrote:Sure you would blitz a lot with the WE but it only works to cancel Stand Firm, Fend and Wrestle.
All the best.
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Smeborg the Fleshless
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Re: Witch Elf 5-5 first skill up
I play two witches different.
First is the hitting one: Block as main skill. Them make her more rentless.
Second is the tactical one: Wrestle, Strip Ball, etc to menace the ball carrier.
I would take the Mighty Blow option, and then give the witch the ball and score (she has Dodge, indeed) like crazy with this model until I get Block
She would concentrate the Blitz action of your team, and MB would make the Blitz more effective.
First is the hitting one: Block as main skill. Them make her more rentless.
Second is the tactical one: Wrestle, Strip Ball, etc to menace the ball carrier.
I would take the Mighty Blow option, and then give the witch the ball and score (she has Dodge, indeed) like crazy with this model until I get Block
She would concentrate the Blitz action of your team, and MB would make the Blitz more effective.
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- El_Jairo
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Re: Witch Elf 5-5 first skill up
I want to come back on my choice, it would definitely be Mighty Blow, followed by Block.
The thing with Juggernaut is that it does make you more efficient at pushing on a block but to make the crowd-push, you also need a little help from your opponent. If they stay out of the wide-zones, you shouldn't be able to surf them at all.
I'm also missing how many TRR your team currently has. And I would say that you have got the Witch Elf just a little too soon as you want to have 2+ Blodge Blitzers to protect her.
The thing with Juggernaut is that it does make you more efficient at pushing on a block but to make the crowd-push, you also need a little help from your opponent. If they stay out of the wide-zones, you shouldn't be able to surf them at all.
I'm also missing how many TRR your team currently has. And I would say that you have got the Witch Elf just a little too soon as you want to have 2+ Blodge Blitzers to protect her.
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