http://us.games-workshop.com/storefront ... abase=1418
http://www.specialist-games.com/bloodbo ... layers.pdfA little short on Big Guys who would willingly play for them.
Dwarfs turned to good ole' fashioned steel to help them and built a crowd favorite, the Dwarf Death Roller.
Name: The Deathroller / Position: Dwarf Machine / Characteristics: MA4|ST7|AG1|AV10
Abilities: Mighty Blow, Multiple Block, Stand Firm, Deathroller / Cost: 160.000
So we have Star Player Rules and Big Guy rules right now. Dwarf Teams can hire an OGRE (Big Guy), and freeboot THE DEATHROLLER (Star Player). That sucks in terms of balance, and fluff.
To improve that, as a Houserule, this player is to be added to the Dwarf Team Roster:
Code: Select all
0-1 Machine 4|7|1|10, Mighty Blow, Multiple Block, Stand Firm, Deathroller 160K
The Dwarf Machine collects Star Player Points. There are no skill categories open to the Dwarf Machine.
Star Player Rolls of 10, 11 or 12 increase the Dwarf Machines MA, AG or ST.
Ageing Result Rolls may reduce the Dwarf Machines Characteristics and make it gain Niggling Injuries.
If you are using the experimental secret weapon rules, remove the Deathroller from the list of availiable Secret Weapons and consider this ability a Racial Characteristic from now on. Dwarf Teams may still buy and use other secret weapons.
If you find something that interferes with living Rulebook 2.0, let me know. Let me also know when someone actually tried this rule in their League and the feedback on it. Thanks.
*Edit* (Dwarf Machines cannot suffer Serious Injury Rolls)