However that would be ridiculous to keep track of and then after akll why should some players develop more quickly than others?
I think the current SPP system is OK actually - if a player gets good quickly (intensive training- action whatever) he runs a higher risk of crippling himself...
I just hate the word "ageing" it ought to be "fatigue" or something...
The ageing results are still cack - we have in-game niggle effects and peaking instead of stat decreases...
Out of interest my thrower got to his second skill, aged and got the "smashed hand" niggle. In our rules that means 1/6 games he will be unable to handle the ball - how appropriate
![:D](./images/smilies/icon_biggrin.gif)