plasmoid wrote:NTBB 2013 has been finalized, and is up on the site:
http://www.plasmoids.dk/bbowl/NTBB.htm
The pdf can be found here (as always):
http://www.plasmoids.dk/NTBB2013.pdf
The changes are since 2012 are:
1. Bank rule changed and simplified: Any cash in treasury above 100K adds to TV. If this money is used as Petty Cash no further TV is added for it.
2. SG: Roll a d6 after each drive if the player has been sent off. He returns to play on a 4+. Injuries may prevent him from playing as normal.
3. Slann Team: Blitzer reduced to 100K.
4. Undead Team: Mummies lose access to G-skills.
5. Wood Elf Team: Wardancers become 8347, Dodge, Leap, Fend
6. Halfling Team: Rerolls back to 60K. Catchers cut to 0-4.
7. Gobbo Team: Rerolls back to 60K. Trolls back to 0-2, but lose Loner. The Secret Weapons gain SG for +10K each.
I've you've been following the development then please note that the SG+Babe combo has been disallowed at the last minute to "err on the side of caution".
Enjoy
Martin
you sent me this in an email, and I replied this below. Just sticking it here too
1, I personally don't like bank rules, thought i would but now i have played them a lot i can say - it works fine in short leagues but it isn't needed then anyway really. In long perpetual leagues and open match maker environments it punishes teams with expensive players too much (like Ogres or Vamps), and also leads to dumping of cash which is stupid as it is so unrealistic and counter intuitive to every other rpg ever made. Absolutely no point in it. You should drop it in your next review. I cant help but get the feeling that this is only in because Galak and DS wanted it in CRP but got vetoed. It really brings nothing good to the game.
2, SG meh, not a fan of this really but its not offensive either so i could live with it. Still think SW roll and igeomy were far far better.
3, Yes, always should have been that price.
4, Yeah probably sensible, Undead are stupidly good at low to mid tv, even with the removal of MB that is probably still the case, though I'd rather they had just kept MB anyway really.
5, Hate the wood elf change. yeah WDs are good but I really don't like this change, a simple price increase to RRs would have been better imo. In Lrb4 one of the main things that kept Woodies in check (lack of journeymen aside) and made them pretty tough to use was that you had to start with a FF of 7 or more to be a competitive team. Without the need for FF you can get 2 Wds and catcher in a rookie roster. Increase the RR cost would make this impossible and balance the teams better with the other which i believe is your goal, why all the elves have 50k rrs is beyond me, Dark elves could do with 60k rrs for that matter too if you want to weaken the best tier 1 teams in the game.
6, flings, fair enough
7, yeah trolls should never have had loner anyway, agree there, but starting with SG on SW players is daft. it makes some of them as good or better than the star player SW guys which they should not be.
A far simpler buff to the SW guys is give the chainsaw Dodge as a starter skill, he should have it anyway.
Also agree with Hito, zons change doesnt address any of the problems with zons.
this is what i am currently using. It is Doubleskulls roster with a couple of tiny changes, like removing HMP for Strong Arm and Jump Up on the Catcher.
16 Linewoman 50 6337 Fend AG-PS
4 Catcher 80 8237 Jump Up, Dodge, Catch AG-PS
2 Thrower 70 6337 Sure Hands, Pass, Strong Arm AGP-S
4 Blitzer 90 7338 Wrestle GAS-P
Now I do understand you are trying to show restraint and change as little as possible, but zons just need a massive overhaul, there is nothing small you can do to their roster without their being huge flaws in their design. They need the norse and nurgle treatment. If you are going to make one big change this should be it, as zons are just soooo dull and their current design is so broken against some teams.