Re: Make foul great again
Posted: Tue Aug 22, 2017 6:28 pm
How much effect does Argue the Call have? Surely that's a buff to fouling in itself since CRP.
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Where did I ask for a way to "balance the referee rules"?lunchmoney wrote: However my comments were not aimed at me and my league. You asked for a way to "balance the new referee rules". The ultimate way to "balance" them is to not use them. And as they are optional then not using them has no effect on the rest of the game.
You seem to want your cake and to eat it; using the new rules whilst at the same time not using the new rules.
Literally your first post:Baxx wrote: Where did I ask for a way to "balance the referee rules"?
Baxx wrote: Any suggestion of balanced and fun rules to give foul a push?
The balance is for fouling. The referee rules don't need balancing.lunchmoney wrote:Literally your first post:Baxx wrote: Where did I ask for a way to "balance the referee rules"?
Baxx wrote: Any suggestion of balanced and fun rules to give foul a push?
EditedDarkson wrote:But he has to be adjacent to make a foul.
I like your referee home rules, Afroman! With also possibly adding some ways to influence referee's behavior on the pitch and/or ability to substitute referee for another one more beneficial for your playstyle (like, by using a bribe etc), that may adds a whole new layer of interactions between coaches on the pitch. Though I believe certain former members of BBRC would actively object to anything making core mechanics more complex like thatAfroman wrote: The Fling ref had the following aditional rules:
- Each turn move 3 squares towards the ball.
- Within 3 squares of him, team RR are ony used on a 4+.(he brought his Special Made McMurty Burger to the field which distracts everyone(including Flings)).
The Norse ref:
- Each turn move 3 squares towards the strongest player on the field.
- Blitzes anyone that gets in the way.
The gobling ref
- Move to the nearest player that is lying down.
- Foul that player(ref cannot be ejected)
Agility is accessible to anyone in the game on double. So dwarf or khorne linemen can have it relatively easy, if they want. If you want it to work like a free way to evade ejection, then may be you should just make it like a free bribe you can use once per match, only for this one player, only to prevent ejection for fouling? If too powerful, then it could be a regular bribe roll with modifier, like, -1 or -2 to it; with a possible implication that in case this player will try to foul anybody again this match, he is ejected right away regardless of results (the foul still may succeed in hurting the victim) - as referee apparently has his eye on him now.Afroman wrote: What? To OP? then kill him block him or foul him. If you have a skill made for avoiding getting ejected then you should avoid getting ejected. And players with sneaky git(wich is an Agility atm) don't usualy are great fighters with high AV.
Thanks, there are some rules that help make them complete:Mori-mori wrote: I like your referee home rules, Afroman! With also possibly adding some ways to influence referee's behavior on the pitch and/or ability to substitute referee for another one more beneficial for your playstyle (like, by using a bribe etc), that may adds a whole new layer of interactions between coaches on the pitch. Though I believe certain former members of BBRC would actively object to anything making core mechanics more complex like that
Everyone can take a Sneaky Git on a double. And if the khorne, dwarf or anyone else want to use a double on sneaky Git instead of dodge, leader, guard, or block be my guest. The average player can hope to get 2 skills. And most positionalt have a optimal combo(dorfs have guard,SF) sneaky git messes that up.Mori-mori wrote: Not sure about this, though:Agility is accessible to anyone in the game on double. So dwarf or khorne linemen can have it relatively easy, if they want. If you want it to work like a free way to evade ejection, then may be you should just make it like a free bribe you can use once per match, only for this one player, only to prevent ejection for fouling? If too powerful, then it could be a regular bribe roll with modifier, like, -1 or -2 to it; with a possible implication that in case this player will try to foul anybody again this match, he is ejected right away regardless of results (the foul still may succeed in hurting the victim) - as referee apparently has his eye on him now.Afroman wrote: What? To OP? then kill him block him or foul him. If you have a skill made for avoiding getting ejected then you should avoid getting ejected. And players with sneaky git(wich is an Agility atm) don't usualy are great fighters with high AV.