Serious Look At Extra Arms and Two Heads.

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Grumbledook
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Post by Grumbledook »

NOS needs a double roll and you can't use a reroll on interception rolls cause its not your turn

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narkotic
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Post by narkotic »

You can reroll interceptions with catch, which makes that skill look even more better than the weak mutations...

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Pardus
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Post by Pardus »

the problem is physicals in general... i have a few ideas here... some because skills/trait shouldn't give stats IMO...

make claw and rsc +1 but stackable (they are traits "always in use")
making them less effective on their own

make vll +1 to intercept and another GFI (or extra +1 to PGFI)
meaning 1 turner GR's arn't as easy to use, but with the possibility of ma15

make spikes a negative mighty blow (-1/-1)
making it slightly better than it was

make extra arms +1 to all catch rolls (yes including interceptions)
making better for a catcher or passblocker... can be mixed with vll

make two heads +2 to dodge rolls

make thick skull 3+ (and regen 3+, but moving sucessful regen's to the KO box but that's another discussion)

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NightDragon
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Post by NightDragon »

My only problem with that is that only a very limited number of teams have access to these skills, so improving them gives these teams an unfair lift. I would prefer to see physical skills far more random and as likely to be negative as positive.

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Post by sean newboy »

Skaven could do without better physicals but chaos would be badly hurt. The only thing making chaos a good option in the long run is that they get better at ball handling/scoring with physicals.

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NightDragon
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Post by NightDragon »

I agree, my main thrust from my last point was against Skaven. They are great enough as it is. Chaos, as they stand are a well balanced team. Still think that if they were to be characterised according to their history they should be taking a gamble on the physical roll.

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Post by sean newboy »

I believe that would make them too unreliable.

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Post by narkotic »

Sorry, but who wants to risk a double for a possible negative skill? In the current skill system this can't be implemented IMHO.

In 2nd ed you had negative mutations (= mutations with a drawback) but then everyone rolled all skills on a random basis and rookie mutants started with 1-3 mutations.

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NightDragon
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Post by NightDragon »

Probably, almost certainly, but definately Chaos. My main gripe is that Skaven have access to the Physical rolls. I don't think they should. I know they are supposed to eat Warp Stone, but that is only their Elders, unlike Chaos Worshippers.

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