Grumbledook wrote:Human throwers can run the ball fine as it is. I've got to the semi finals (still yet to play it) with humans in the ECBBL (london league)
It is the catchers that are the weak part of the team, they just aren't as effective, you only have to see the tactics section with human threads to see how people recommend against catchers.
Granted, human throwers are fine as is for runners, but they are also decidedly average in their stats. If you move them up to MA 7, they are suddenly on par with at least the Skaven throwers. The ability to shrink the passing range ruler makes the passing option much better for humans than it is now, which in turn enhances the catcher without mucking with their stats (In fact, they probably could still use an AV bump, but I digress).
If somebody wants to play kill the catcher against you, you have a fast enough running attack to make them pay. At the same time, if they overcommit to your run, you can roll your thrower out and get off a quick pass to your catcher. It doesn't change the human playstyle, it just makes what they do more effective.
Long term, MA 7 throwers are going to scale pretty well. Right now one of the human problems at higher TVs is that their positionals are too average to keep up with other teams. Their starting skills become less valuable because other teams can get the same skills, but they are rocking 4 AG, or 4 ST, or have universal ST or AG access on their players.
Look at the positional match up with Orcs for example, 4 Blitzers, 4 BOBs, 2 Throwers vs. the 4 Blitzer, 4 CA and 2 (MA7) Throwers. That seems to even things out to me.
Existing problems noted in the thread:
1) Human catchers are easily removed on defense
-Catchers would still be easily removed on defense, but you've added 2 Additional MA 7 players available on defense. I'd say this solves that problem, you don't need to field any or as many catchers on defense.
2) Human blitzers are too expensive when the inevitably get crunched. You now have 2 viable MA 7, Str 3 players that can be pseudo-blitzers in a pinch.
3) Catchers are too expensive for what they do. Catchers are the same price, but if you're catchers are overcosted along with your blitzers, and your thrower is now undercosted (I'd say significantly so), you've made that a wash. Also, now your catchers will probably only play on offense, and they are much better suited for the role of catching.
4) A lot of human coaches like the way the current team plays. This doesn't really change the way they play, it just makes their ability to improvise mid-drive more powerful.
5) This seems like a less drastic change then adding 4 MA7 Blodgers.
Yeah, catchers are the weak link, but I don't think that means your focus should only be on them. I also think that you shouldn't avoid tweaking a positional just because it is adequate at it's current job, especially if that change can benefit the whole roster.
PS. Good Luck in the semi finals!