Re: ALT3RD Rulebook
Posted: Mon Dec 03, 2012 7:36 pm
Hi guys
As Hitonagashi says, it's very different. With Regen you have a 50% chance of curing all injuries, no matter how severe; with my suggestion, you 'cure' 50% of injuries (the 1-3 scores) automatically, and the rest not at all. Plus you then have potentially multiple attempts at getting those guys back into the action, particularly with babes and/or apoth.
@Juriel, I hear what you're saying on the fluff based reasoning, but remoulding existing teams in line with 2nd Edition fluff is probably 80% of the goal of this exercise. Sorry
If it helps though, feel free to ignore Nerves of Steel completely and then I'll just sneak it in at the end as a freebie ![;)](./images/smilies/icon_wink.gif)
SKELETON TEAMS
As Hitonagashi says, it's very different. With Regen you have a 50% chance of curing all injuries, no matter how severe; with my suggestion, you 'cure' 50% of injuries (the 1-3 scores) automatically, and the rest not at all. Plus you then have potentially multiple attempts at getting those guys back into the action, particularly with babes and/or apoth.
@Juriel, I hear what you're saying on the fluff based reasoning, but remoulding existing teams in line with 2nd Edition fluff is probably 80% of the goal of this exercise. Sorry
![:)](./images/smilies/icon_smile.gif)
![;)](./images/smilies/icon_wink.gif)
SKELETON TEAMS
Code: Select all
Qty Title Cost MA ST AG AV Skills Normal Double
0-16 Skeleton Lineman 40,000 5 3 2 7 Relentless*, Nerves of Steel G ASP
0-2 Skeleton Runner 70,000 6 3 2 7 Relentless*, NoS, Dump Off, Sure Hands GP AS
0-2 Skeleton Blitzer 90,000 6 3 2 8 Relentless*, Nerves of Steel, Block GS AP
0-4 Mummy Blocker 100,000 4 5 1 9 Relentless*, Nerves of Steel S GAP
0-8 Re-roll counters: 70,000 gold pieces each