Re: Garion's CRP 2nd Edition finished
Posted: Fri Oct 21, 2011 1:01 pm
one step... and if he hits a player use my rules? and what if he goes off the pitch? Just straight to reserves or stops?
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I'm totally fine with what he is trying to do this front Colin and in fact I'm not saying he should not suggestion extra lower cost stars at all (in fact we tried to make sure almost all the new stars we added to LRB 5.0 were in the under 250k category) ... but take it home and do both goals at once. Just because he has a 2nd goal does not preclude the first from being mantained.IronAge_Man wrote:Tom - Garion does have a point with the Stars; while the number of them is currently consistent for all rosters, their utility and value is not. Garion has made a big effort to bring in more of the old lesser Stars (really, more Freebooters than proper Star Players), for games where the TV gap is not so wide. They would compete more with a mercenary choice than a Star Player choice.
All good.IronAge_Man wrote:Didn't intend to rile up Tom, I have much respect for his achievements and sacrifices.
Wild Animal is my principal interest in this thread (as I gave Garion the idea in the first place!). What is the rule in it's latest form? I'm not sure which PDF to refer to, given they don't have version numbers!garion wrote:Finally Wild Animal... yar that is a tough one, as said it isnt fully formed yet, but it is very very tough to get this right, the reason I moved it down to a 2+ was to stop people trying to fail it for a second blitz as you say, but I dunno. Any suggestions on how to make the wild animal thing more Wild?
Got it - first post, best place to have it.garion wrote: Edit: Colin - The one on this site is the most up to date. It changed a little earlier today.
Do you have an Icepelt Rulebook ... if not we need to get you one. Page 50 ... that was his only name.garion wrote:So anyway first - Star players, yup with you on the star players was always my intention to have 7 each, at the moment crazy igor is filling in for lizardm as their 7th but not too happy with that, needed Khermi, just been busy reading through everything fluf wise from 1st ed onwards, boy is there a lot of fluff to get through :S but will certainly use the guy you posted does he have second name?
I'm not sure if I'd take him. 170k for an AV 7 Saurus without Block, Guard or Dodge ... glass house. Yeah the extra ST 4 is nice but I'm not sure I'd take it. So I think it is okay.My concern with using that guy for liz is that adding another possible St4 player to the roster of lizardmen may make them too effective when they can induce another St4 player. They already get a huge boost when Slibli can play and would hate to see them using both slibli and his guy, but I will definately use him khemri. Is there a weaker player Lizardmen could use?
Thank you.Norse - Yup agree, they shouldn't be called werewolves, will change that.
GalakStarscraper wrote:Do you have an Icepelt Rulebook ... if not we need to get you one. Page 50 ... that was his only name.garion wrote:So anyway first - Star players, yup with you on the star players was always my intention to have 7 each, at the moment crazy igor is filling in for lizardm as their 7th but not too happy with that, needed Khermi, just been busy reading through everything fluf wise from 1st ed onwards, boy is there a lot of fluff to get through :S but will certainly use the guy you posted does he have second name?
yup I dojust at work atm
I'm not sure if I'd take him. 170k for an AV 7 Saurus without Block, Guard or Dodge ... glass house. Yeah the extra ST 4 is nice but I'm not sure I'd take it. So I think it is okay.My concern with using that guy for liz is that adding another possible St4 player to the roster of lizardmen may make them too effective when they can induce another St4 player. They already get a huge boost when Slibli can play and would hate to see them using both slibli and his guy, but I will definately use him khemri. Is there a weaker player Lizardmen could use?
Thank you.Norse - Yup agree, they shouldn't be called werewolves, will change that.
There were only ever 2 Slann stars mentioned in the rules. The other possible star you could try to make would be 'Diegi Maratona' (page 14 Icepelt rulebook). That is a star that could play for Slann and Lizardmen (as I'm not a fan of Deeproot playing for Slann) Not sure what stat line would work for him. Maybe ST 3 and MA 7 to represent his weight and then skills to taste ... maybe something like: 130k 7/3/3/7 Loner, Dodge, Sprint, Stunty, Wrestle (He used to be really fast so MA 7 + Sprint shows even fat he is still almost as fast as a rookie ... ST 3 and Wrestle makes him like a bowling ball ... he rolls into the cage and tries to knock down players now due to his size).
cool that works thanks, I like Khonsu for Khemri will keep him about I know he should be playing for both but I can live with it if he doesn't, but for me he can't play for Lizardmen, just because the st4 scares me too much even if he is glass and Lizardmen are one of my favourite races (which you can probably tell from my playbook on plasmoids site)so I'm always very worried about touching them at all because they are so precisely balanced, agree with removing deeproot from slann though, that was another thing I never liked
Then you could drop the idea for Khonsu, remove Deeproot from Slann and just make another lower priced player for the Khemri to use so everyone has 7.