Re: 'Fixing' domination of certain teams in cyanide
Posted: Tue Jun 30, 2015 10:07 am
I guess I'm just curious as to why you wouldn't match on TVPlus, or even on Win Factor (W-L) as opposed to games played. I get why the inducements work the way you describe.
Obviously that's going to be team-dependent, since some teams can do very well by simply taking more skills up to the limit (Block, Tackle, Claw, MB, PO, Guard on every Chaos player, for example, and your previous Box analysis showed no hint of an impending dropoff for Chaos in particular) but I think it would make for a rollercoaster ride for teams attempting to streamline with optimal mid-range efficiency: their "ideal" path would be from below-optimal efficiency, through optimal efficiency, then diminishing returns and firing the most "bloated" players to get back to the start of the curve. The management aspect would be when to fire and who in order to maintain efficiency.Past a certain level of development the ratio of TV-to-effectiveness is going to drop off, but the amount of effectiveness that the bloat provides your opponents will not, making it the best strategy to streamline and optimize rather than develop ad infinitum.