Which would bring me to my next big change, get rid of all the completely pointless and useless stars and bring in effective ones, like Frank N steinwho could bring some pain and other good stars from the past. Also if fouling was improved as suggested above those super star players would not last too long because they would be a major fouling target.koadah wrote:You can check out the house rules on Fumbbl here folks.
http://fumbbl.com/FUMBBL.php?page=group ... group=7542
Sneaky plug.
I doubt if there are enough coaches for multiple 'sub divisions'. Also, the rookies would get stuck in with the team manglers. Way to kill off new blood.Warpstone wrote: IMO, the solution on FUMBBL should be relegation/promotion within blackbox. If you win you stay in a top grouping of competitive teams. If you lose you go down. Teams that specialize in killing before winning self-filter into a lower division. If they can kill and win, so be it. That's blood bowl. Winning is the only non-arbitrary measure of success available. Commishes should use this to "incentivize" good meta-conditions before they consider tinkering with the in-game rules.
I'm not so keen on the Bank either. It seems to penalise the wussier teams more than the bashers.
Traits seem like a good idea but if someone gets lucky and creates a monster teams it would be harder to create to team to compete with them.
At the moment the only real threat to star CPOMB players comes when facing other CPOMB players. It's daft they should be fighting for their survival game in game out, where improved fouling comes in. I also despise the way CPOMB players are safer on the floor than they are standing up at the moment. Its nuts. They should fear laying prone not hope the inevitable ko+ comes from pilling on rather than their first + av cas roll.