neoliminal wrote:games with a team, I wouldn't have fired a single player. Not one. If you aren't getting a player you would fire after 26 games, somethings not working with the ageing system.
i think it's fine, and i worry about teh numebr of players missing because i see the opportunity for aging to become something better than famage to players...
there's the distinct possibility that the system can find more purpose and effect in shortening veteran benches than culling veteran rosters... the desired effect is balance of high-end teams, the outcome is high-end teams that can't field one of their greatest strengths, numbers....
look at it like this, you've gotten a lot of stick over the concept of yanking people's stars out from under their noses... how many people have come one here and said "i hate aging, my league doesn't use it..." or "not my palyers, buster" etc... face it, a few weird visionaries like you and me like the idea, the masses aren't amused... bb has been about amasing power for a long time, that power has been the draw to the game all this time, the development, the improvement, the edge... play long enough and you get a really good team... aging throws that on its ass and says instead, 'play long enough, you get a bunch of crippled geezers' and i have to tell you, i saw the need, i enjoyed the "realism" but it hurt me too... i missed those guys... i'm just a little more machiavellian than the average coach is all...
the beauty of this new aging is that, when added to the rest of the system, achieves the meta-goal of checking veteran team strength first and foremost... that was the point of the league changes... this system gives fewer players on gameday to veteran teams, giving mid-table teams a more even fight and newbies that glimmer of hope... isn't _that_ really teh point?
knocking out players to retirement wasn't a goal, it was a mechanic. some of us wanted to see old players go away, i still do, but i don't want them leaving en masse, and i don't want them leaving only to enforce ceilings... and i still beleive the game takes care of its own in this regard, veteran players have pushed their luck, they will get killed eventually... how many skills have you ever seen a player earn? last time i checked even us hard-core campaigners had only ever seen 5 skills on a player in a tabletop league (leave those olbbl and bobba guys out of this, that is not normal)... players either die or coaches get antsy to move on long before the griff oberwalds show up...
...so, knocking those mediocre stars out of the roster was a mechanic of overall control, did we really care that much about them? the point was to level the playing field for disparate teams, and to ensure that there was a soft cap on overall team growth... cash handles the capping more than retirement ever will, aging wasn't winning many hearts and minds outside of the idealist circles, i know my local "normal players" are grumbling about it...
all this leaves us in a weird spot... did we male chicken it up? probably... what can we do about it? change the purpose of aging.
don't worry so much about aging being a way to kill players, no one wants to retire their stars anyway, even in a perfect world, that's kinda lame, even to a simulation freak like me... let them die on the field like nuffle intended...
aging, in this system, has another purpose, and another manifest... handicapping.
baseline your thinking and look at the numbers again... and answer my earlier question: how many players should a veteran team not have available for an average game?
with old stars on the bench nursing one game sits, your soft cap gets a little lower... teams up agains thte cash ceiling, teams giving up a few handcap table rolls (we'll talk about _that_ bag of worms later), and now teams giving up numerical superiority are going to be balanced a lot better... sure, the 12 or 13 guys the vet team has on hand are going to be better on a 1-1 basis than anything the rookie squad has to throw at them, and the vets should still win... but if the rooks get a few good pops in, clear that short bench, maybe you get teh odd upset...
wasn't that the point?
should that be the point more importantly?
i'm beginning to wonder...