Page 1 of 1

New skill field

Posted: Mon Mar 01, 2004 2:50 am
by duff
We've house ruled that on a roll of 9 a player can gain access to a new skill field instead of getting a skill.
We also have a rule that you can't take a stat skill (str or ag) unless you have at least 3 in the stat.

Using this rule, I have a blitzer who has learned dodge and gaurd and will learn sidestep ASAP.

It is an option which is occasionaly used, about a third of the teams have a player or two who have used it.

Posted: Mon Mar 01, 2004 4:24 am
by boshka
I like the opening of other skill areas.
We have set a house rule that on double 6's you can use it as normal.
Or remove a negative effect on the player such as a neg stat or nig caused by ageing or injury

Posted: Mon Mar 01, 2004 8:52 am
by Bifi
I definitely like the idea of gaining access to skill areas. If I understood correctly, it works the way that when an advancing player rolls a 9 he may opt to open a prohibited skill cathegory and during next advancements he may take skills from it? What about Physical Traits?

Posted: Mon Mar 01, 2004 11:00 am
by MadLordAnarchy
What happened to rolling doubles?

Posted: Wed Mar 03, 2004 11:26 pm
by Alesdair
I recon that it should include physicial traits... the roll of 9 means the player instead of training went out and found a scource of warpstone... and may mutate later on dubs...

and mad lord, the idea doesn't take away dubs... dubs are still required to get traits and also skills from the other fields.
The 9's rule just means you can get a greater range of skills available on a later non-dubs roll, by sacrificing the imediate learning of a skill.

9's isn't useful for a team like skaven, who have all skill feild access anyway, but for choas ort halfling (my two main teams) it's very useful...

Posted: Thu Mar 04, 2004 2:17 am
by duff
Alesdair wrote: 9's isn't useful for a team like skaven, who have all skill feild access anyway, but for choas ort halfling (my two main teams) it's very useful...
I have taken it on a human blitzer. Blodge makes my gaurd hard to get rid of, and if they get Sidestep, that should get worse...
And jump up would be really nice.

Posted: Thu Mar 04, 2004 2:20 am
by Majortusk
So in your league a goblin/skink/halflin/welf catcher etc could not get str 3?

Posted: Thu Mar 04, 2004 2:41 am
by duff
Majortusk wrote:So in your league a goblin/skink/halflin/welf catcher etc could not get str 3?
They could. They couldn't get any strength skills without one.