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Sinners (new team)

Posted: Thu May 19, 2005 11:20 am
by duff
A house rule maybe, since it referes to a non blood-bowly mythos

Wrath (Rager?)
0-1 5 5 1 8 Frenzy, wild animal, jumpup, mightyblow 110K

Envy (Stealer?)
0-2 6 3 3 7 Passblock, Strip Ball, catch. May not pass the ball (or hand off) 80K

Lust (?)
0-2 6 3 3 7 Strange attracter (works like foul appearence but the other reason) 80K

Gluttony (Glutton)
0-2 5 3 2 7 Razer sharp fangs 80K
When this critter takes a bite out of you, it's gone! No apothacys can fix it.

Sloth (Slug?)
0-2 1 4 1 8 80 K May not take an action. ie line fodder only

Pride (?)
0-1 7 2 2 7 Dauntless, Nerves of Steel, Leader 80K

Greed (?)
1-12 6 3 3 8 60K

If I've got the team right you really nead the linemen even though they are expensive for what you get!

Posted: Thu May 19, 2005 2:05 pm
by Gus
a Jump Up Wild Animal is horribly broken ^^

Posted: Thu May 19, 2005 9:02 pm
by duff
Yes. But I think the rest of the team (especially the Greed) should make the team balance (ish).
And it fits. (Too pissed to stay down)

Posted: Fri May 20, 2005 1:03 am
by Alesdair
minimum price for the Wrath should be 130k with those stats...

Maximum price for a player that can't take an action (including no move action) should be 60k, even ST4... even then i don't see why anyone would have one...

the rest i like... apropriate that the Greed ask for more then they are worth.

I'll PH it and see

Posted: Sat May 21, 2005 10:48 am
by duff
So...
Any better ideas for Sloth than punching bags to put on the LOS?
You buy them to make up the numbers and protect more valuable players.

Posted: Tue May 24, 2005 6:17 pm
by Taffsadar
What about this for sloth:

Mv3 S3 Ag2 Av9
Skills: Stand firm and take root
Access to: General and strength

Posted: Wed May 25, 2005 5:02 am
by Alesdair
hmm... yess...
take root on the sloths... and stand firm...
very good... i really like the dodge aspect of stand firm 'i was going to dodge but it's too hard so i'll just stand here'.

make sloths Mv 2 as well, so they are likely to just lie there when knocked down...

Sloth. 40k
Mv2 St3 Ag2 Av9
Stand Firm and Take root.
Gen, ST access (like they will ever get the SPP to get upgrades except from unlucky MVPs)

They are werth buying at that price, to stick on the front line... one each side of your Wrath. I know it's against the principle that the most populous position should be the cheapest... but these sloths are truely LINEmen...

Posted: Thu Jun 02, 2005 11:34 am
by Alesdair
Wrath 0-1 130,000 -4,339 5 5 2 8 Jump Up Frenzy Mighty Blow Wild Animal General Strength

Envy 0-2 60,000 -27,962 6 3 3 7 Pass Block Catch Strip Ball May not pass or hand off General Agility

Lust 0-2 60,000 -2,873 6 3 4 6 Foul Appearance
General

Gluttony 60,000 -10,667 6 3 2 8
0-2 Razor Sharp Fangs Causalities caused can not be apothed General

Pride 40,000 -2,550 7 2 2 7
0-1 Dauntless Nerves Of Steel Leader
General

Sloth 60,000 -19,835 2 4 2 9
0-2 Stand Firm Take Root
General

Greed 60,000 -10,000 6 3 3 8
0-12 General


Blocking 70.44
Throwing 51.57
Running 49.27
Potential 57.58
Pricing 38.04
Power 61.64
Cost 1,030,000
Value 36.43


OK... for the uninitiated... The negitive number after the player cost is what the cost should be changed by to make it 'fair' but this is a team that needs to be erred on the side of overpriceing.

The power rating is this teams ability to play and win, ie, score touchdowns and hurt the enemy.

For reference, Amazon team has a power of 61.65. And the only two 'weaker' teams are the halflings and gobbos with under 50 powers.

The value on this team is natually lower then all official teams, because we overpriced them nicely, as i think we should.

Note i've changed the stats a little from their first suggestions...
eg my lust is wearing less clothes and is more dexterous... :wink:

Posted: Thu Jun 02, 2005 6:50 pm
by Tomas
I think to many players have to many skill at the beginning.

Posted: Sun Jun 05, 2005 2:29 am
by duff
I like that version of sloth, especially with mv 2 (and a tendency to just lie there).
Do the skills which are out of synch with each other or the stats (especially Pride) count for reducing the value?
Would people take ALL the positionals?

Posted: Mon Jun 06, 2005 12:48 pm
by Alesdair
Tomas wrote:I think to many players have to many skill at the beginning.
hmm... *takes a look*

OK... if you max out on positionals... you would have 4 players starting with 3 positive skills/traits...
3 of those have a negitive trait (1 wild animal, 2 'can't pass or hand off')
the 4th player starting with 3 skills has a ST AND AG of 2

you'd have 6 players with 1 skill/trait/mutation... and 2 of those 6 have a negitive trait.

If you fielded these 10 + 1 greed you would be fielding a lot of skills for a starting team. but 5 of those 11 have a negitive trait.

And no block or dodge... is there any teams that without block or dodge?
hmmm... chaos... vampire... nurgle... that's it.

I actually think this team is a little strong because it has too many 'options'... the enemy don't know which players to take out to cripple them (ie you'd take out the hobgoblins on the CD team so the team can't handle the ball etc)

I mean, lust and pride would be easy to remove... but the opponent might prefer to put in energy get rid of those scary Gluttons. Too many targets... but then since this team is a target rich enviroment it might actually stand a chance against the official team...