As it turns out, here it's replaced the Dwarf team because it's considered to be a lot more fun.
I'll break the team down into segments.
The whole team is based on the younger more enthusiastic Dwarfs instead of the Official team. Which is based on the Longbeard template and longbeards are old men even in Dwarf terms. Major point here - I do not agree with the AG2 philosophy that many coaches have mistakenly assumed that Dwarfs have. The official team has Longbeards (now called Blockers) in the lineman role. Longbeards are heavily armoured old men, that's why they are AG2. The younger players (The Runner and Blitzer) are more like Dwarfs would actually be - AG3.
Dwarf Linemen - Yes, linemen.
The Dwarf Lineman in this line up is a younger, faster and more lightly armoured individual than in the standard team. They're more reckless (by Dwarf standards) but capable of learning the same slow grinding game.
0-16 Lineman 5 3 3 8 Block, Thick Skull - GS - 60K
Removing Block from them was toyed with, but we erred on the side of caution. They would have been 50K without Block, personally I think that would be better - but I did not want to gut the team so played it safe.
Dwarf Blitzers
The Dwarf Blitzers are the workhorses of this team build, because a section of the team was gutted and removed to make room for other positionals it's fallen to the Dwarf Blitzers to cover most of the work instead. As a consequence we upped the number of them.
0-4 Blitzer 6 3 3 9 Block, Thick Skull - GS - 90K
The Specials
This is where the team deviates even further from the original template. There are no Runners or Troll Slayers. Instead there are Secret Weapon users.
0-1 Dwarf Looney 5 3 2 9 Chainsaw, No Hands, Secret Weapon, Thick Skull, - GS - 70K
0-1 Dwarf Bomber 5 3 2 8 Bombardier, No Hands, Secret Weapon, Thick Skull - GP - 60K
0-1 Dwarf Bazooka 6 3 3 8 Thick Skull, Sure Hands, Strong Arm, Hail Mary Pass, Secret Weapon - GP - 70K
0-1 Deathroller 4 7 1 10 - Break Tackle, Dirty Player, Juggernaut, Mighty Blow, No Hands, Secret Weapon - S - 160K
Rerolls: 50K
Star Players: Same as Dwarf team.
Special Rules
Because of the high proportion of Secret weapons in the team, we rule that they may induce them @50K but must spend two bribes (100K) for any bribe rolls involving the Deathroller.
In simple layout here's how the team looks:
Code: Select all
Dwarf Cheaters
0-16 Lineman 5 3 3 8 - Block, Thick Skull - GS - 60K
0-4 Blitzer 6 3 3 9 - Block, Thick Skull - GS - 90K
0-1 Looney 5 3 2 9 - Chainsaw, No Hands, Secret Weapon, Thick Skull - GS - 70K
0-1 Bomber 5 3 2 8 - Bombardier, No Hands, Secret Weapon, Thick Skull - GP - 60K
0-1 Bazooka 6 3 3 8 - Thick Skull, Sure Hands, Strong Arm, Hail Mary Pass, Secret Weapon - GP - 70K
0-1 Deathroller 4 7 1 10 - Break Tackle, Dirty Player, Juggernaut, Mighty Blow, No Hands, Secret Weapon - S - 160K
Rerolls: 50K
Star Players: Barik Farblast, Grim Ironjaw, Flint Churnblade, Zara, Morg & Boomer
The Blitzers are great fun (They possibly could be 80K), they work like a slower but tougher human Blitzer and provide the team with quick access to Guard or Tackle (as the league dictates) and the Special weapons are just a complete riot to play with. So much so that it is being considered that they could be increased to 0-2 (except for the Roller) - but there are some minor concerns about the team being able to field 3 chainsaws. Me? I can't see the problem, chainsaws break.

Regardless, the team is very popular to play with and against. Enjoy and remember, this is the House Rules section. In no way is it an attempt to replace the existing Dwarf team, just to create one that's more fun for both players in a match.