Each player gets a salary that's represented by their cost. When you first sign a player, their cost is their salary. As a player get's better and more experienced, their salary will increase. For each SPP a player gets, add 2,000 to his salary.
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Example:
A human lineman's salary is 50,000. After his first game he get's an MVP which increases his SPP's to 5. Add 10,000 to his salary, making his current salary 60,000.
At the end of every game, total up your salaries. You can't have more than 1,500,000 in total salaries. If you are above this number, you have to fire players until you are under the salary cap again.
Freebooted players do NOT add to the salary total, and so you can add these players before any game with no additional penalty.
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Why this works:
The coach is making the decision concerning his star players rather than having ageing make the choice. If you like having uber players, you can, but you can't have an entire team of them because it simply cost too much. On the other hand, you can try to create a more balanced team of good players with the obvious problem that eventually some will become stars. Coaches will have to make decisions about which players to keep and how best to manage the roster.