Thinking ahead: NTBB 2013
Posted: Mon Sep 10, 2012 1:00 pm
Hi all,
thinking out loud may be dangerous. And it is worth noting that any feedback generated from this thread will be considered secondary to the feedback coming from the actual playtesters. Anyway, here are my thoughts on NTBB 2013. At this point I'm just thinking out loud. I'm still awaiting feedback from the New Zealand League, the Daventry League as well as the first few games of Tournament 2.
But this is where I'm at:
The CRP+ List
So far, I consider this pretty solid. The first few items appear to be working out well. The remaining ones (mainly Spiralling Expenses and Bank) won't really be properly tested until I can launch NTBBL in december. But from where I'm sitting right now it all looks good.
...[Edit]: After discussing the NZCL feedback with Ian and Galak, SG's interaction with Babes will not change for now. But the Bank rule will be modified to combine with the Petty Cash rule.
NTBB Rosters
Orcs
90K blitzers seems very straightforward and uncontroversial.
Wood Elf
I've had some wood elf coaches claiming that this drops them into tier 2, due to loss of mobility. Personally, I doubt it. Nicolai did very well in tournament 1, but on the other hand, he is a world class wood elf coach, and he did land some rather extraordinary stat increases. As I consider Leap to be their signature skill, so either Block or Dodge will have to go.
Alternative: If the nerf turns out to have been too harsh, then I'm leaning towards Fend/Dodge/Leap.
Undead
Feedback from the 2 "live" leagues has been that the Undead nerf is minute - and with G-access it might end up as a net buff.
Alternative: I'm inclined to just cut the G-access. The improved fouling is a stealth buff for a bashy team with cheap linemen, so Undead coaches will have to make do with that.
Dwarf
Still thinking - but Dwarfs are very likely to not undergo any further changes for NTBB2013
Alternative: If the nerf turns out to have been too harsh, I'm leaning towards replacing juggernaught with Wrestle on the slayers - even if it isn't very deadly.
Amazon
Still thinking - but Amazons are very likely to not undergo any further changes for NTBB2013
Human
It's a small buff, but for what I've seen on the pitch, it's a welcome one.
I like it.
Khemri
I like the flavour - it makes them more than bashers.
But I need to keep an eye on just how powerful they are. It may be a problem that Tourach is playing them in T2. He can make anything look good. Tourach, you'll have to keep me posted as the tournament moves along. The Break Tackle version was one that came out of the playtest for LRB6, but somehow never made it through the BBRC. Galak and I quite like it!
Alternative: If the buff turns out to be too much, I'll keep it simple, by nixing decay and giving the skeleton positionals thick skull - but dropping the AV/BT swap.
Vampires
I think this is spot on. Vampires may have breached the bottom of tier 1. Can't say I'm overly concerned.
Underworld
With such a small change (60K rerolls) it might be argued that they should be left alone. But a boost to the starting roster does seem sensible to me.
Halflings
Very tricky. I won my first game against High Elfs (not exactly strong starters). In the Daventry league, I believe they are 0 wins, 4 ties, 3 losses. So not exactly a stellar record. The Master Chef makes the team very hard to balance, because he is so good at low TV, and so worthless at high TV. Still, if they end up too good (for high tier 2) I'll either put the linemen back to AV6, or cut catchers to 0-4.
That said, they're certainly a lot more fun to play.
Alternative: If the halflings turn out to be too good for their tier, I'm leaning towards cutting their Catchers back to 0-4. And putting their reroll cost back to 60K.
Gobbos
Super-niebling tanked with them in tournament 1. And Nicolai is off to a bad start. I've tried a few one-offs, and while the extra troll was fun, I'm not sure it helped much. So I'm not sure this is the way to go. Still, it will be interesting to see what the new SG does for the team.
Alternative: Recent feedback is making me lean heavily towards 2 lonerless trolls. But as this doesn't seem like quite enough, I'm inclined to just give SG to the weapons for 10K each. Then put their reroll cost back to 60K.
Ogres
Certainly not in tier 1. But it's a significant boost. I tried them with just the MA boost to snots a few years ago and did very well. The extra added goodies seems to make them reasonably viable.
Feedback is very welcome.
Cheers
Martin
thinking out loud may be dangerous. And it is worth noting that any feedback generated from this thread will be considered secondary to the feedback coming from the actual playtesters. Anyway, here are my thoughts on NTBB 2013. At this point I'm just thinking out loud. I'm still awaiting feedback from the New Zealand League, the Daventry League as well as the first few games of Tournament 2.
But this is where I'm at:
The CRP+ List
So far, I consider this pretty solid. The first few items appear to be working out well. The remaining ones (mainly Spiralling Expenses and Bank) won't really be properly tested until I can launch NTBBL in december. But from where I'm sitting right now it all looks good.
...[Edit]: After discussing the NZCL feedback with Ian and Galak, SG's interaction with Babes will not change for now. But the Bank rule will be modified to combine with the Petty Cash rule.
NTBB Rosters
Orcs
90K blitzers seems very straightforward and uncontroversial.
Wood Elf
I've had some wood elf coaches claiming that this drops them into tier 2, due to loss of mobility. Personally, I doubt it. Nicolai did very well in tournament 1, but on the other hand, he is a world class wood elf coach, and he did land some rather extraordinary stat increases. As I consider Leap to be their signature skill, so either Block or Dodge will have to go.
Alternative: If the nerf turns out to have been too harsh, then I'm leaning towards Fend/Dodge/Leap.
Undead
Feedback from the 2 "live" leagues has been that the Undead nerf is minute - and with G-access it might end up as a net buff.
Alternative: I'm inclined to just cut the G-access. The improved fouling is a stealth buff for a bashy team with cheap linemen, so Undead coaches will have to make do with that.
Dwarf
Still thinking - but Dwarfs are very likely to not undergo any further changes for NTBB2013
Alternative: If the nerf turns out to have been too harsh, I'm leaning towards replacing juggernaught with Wrestle on the slayers - even if it isn't very deadly.
Amazon
Still thinking - but Amazons are very likely to not undergo any further changes for NTBB2013
Human
It's a small buff, but for what I've seen on the pitch, it's a welcome one.
I like it.
Khemri
I like the flavour - it makes them more than bashers.
But I need to keep an eye on just how powerful they are. It may be a problem that Tourach is playing them in T2. He can make anything look good. Tourach, you'll have to keep me posted as the tournament moves along. The Break Tackle version was one that came out of the playtest for LRB6, but somehow never made it through the BBRC. Galak and I quite like it!
Alternative: If the buff turns out to be too much, I'll keep it simple, by nixing decay and giving the skeleton positionals thick skull - but dropping the AV/BT swap.
Vampires
I think this is spot on. Vampires may have breached the bottom of tier 1. Can't say I'm overly concerned.
Underworld
With such a small change (60K rerolls) it might be argued that they should be left alone. But a boost to the starting roster does seem sensible to me.
Halflings
Very tricky. I won my first game against High Elfs (not exactly strong starters). In the Daventry league, I believe they are 0 wins, 4 ties, 3 losses. So not exactly a stellar record. The Master Chef makes the team very hard to balance, because he is so good at low TV, and so worthless at high TV. Still, if they end up too good (for high tier 2) I'll either put the linemen back to AV6, or cut catchers to 0-4.
That said, they're certainly a lot more fun to play.
Alternative: If the halflings turn out to be too good for their tier, I'm leaning towards cutting their Catchers back to 0-4. And putting their reroll cost back to 60K.
Gobbos
Super-niebling tanked with them in tournament 1. And Nicolai is off to a bad start. I've tried a few one-offs, and while the extra troll was fun, I'm not sure it helped much. So I'm not sure this is the way to go. Still, it will be interesting to see what the new SG does for the team.
Alternative: Recent feedback is making me lean heavily towards 2 lonerless trolls. But as this doesn't seem like quite enough, I'm inclined to just give SG to the weapons for 10K each. Then put their reroll cost back to 60K.
Ogres
Certainly not in tier 1. But it's a significant boost. I tried them with just the MA boost to snots a few years ago and did very well. The extra added goodies seems to make them reasonably viable.
Feedback is very welcome.
Cheers
Martin