Posted: Tue Apr 02, 2002 12:17 pm
Ok reading the comments recently about Wild Animal etc and the fact that i am trying unsuccessfully to play a Skaven side at the moment containing a Wild Animal Rat Ogre. I sat down and tried to think about a way to control the Wild Animal side of The Rat Ogre, but still keep him in the team as hopefully a balanced and not unbalanced addition.
So Instead of hiring a wizard, what if the Skaven team could hire a Packmaster instead of the Wizard. His job would be to control the Wild Animal Bloodlust of the Rat Ogre.
The Packmaster would have the same stats as a lineman, and be peaked and his prescense on the pitch as long as within his movements distance 7 squares. Would cancel the Wild Animal trait of the Rat Ogre. However the Packmaster, must be on the pitch as a player for this too work. If for any reason he becomes the ball carrier or is knocked down, prone injured or otherwise, then his influence is lost until he is able to take to his feet again. As his concentration is broken.
The reason i think this may work as it means the use of the Packmaster for 150k, means that the team cannot utilise a wizard, and i'm hoping that this may balance out.
I've not had chance to playtest it yet as it's going to take sometime before the team has reached a position to achieve this in monetary stakes.
If you think it's a load off ***** then fair enough. My intention is to perhaps find a way of removing negative traits temporarily ( In previous editions a roll of a double could get rid of them temporarily ). Obviously this could be extended to other teams.
OK. So interested to hear your thoughts and comments. i am expecting to be blown out of the water on this. If so let me down gently.
As i'm very sensitive.
So Instead of hiring a wizard, what if the Skaven team could hire a Packmaster instead of the Wizard. His job would be to control the Wild Animal Bloodlust of the Rat Ogre.
The Packmaster would have the same stats as a lineman, and be peaked and his prescense on the pitch as long as within his movements distance 7 squares. Would cancel the Wild Animal trait of the Rat Ogre. However the Packmaster, must be on the pitch as a player for this too work. If for any reason he becomes the ball carrier or is knocked down, prone injured or otherwise, then his influence is lost until he is able to take to his feet again. As his concentration is broken.
The reason i think this may work as it means the use of the Packmaster for 150k, means that the team cannot utilise a wizard, and i'm hoping that this may balance out.
I've not had chance to playtest it yet as it's going to take sometime before the team has reached a position to achieve this in monetary stakes.
If you think it's a load off ***** then fair enough. My intention is to perhaps find a way of removing negative traits temporarily ( In previous editions a roll of a double could get rid of them temporarily ). Obviously this could be extended to other teams.
OK. So interested to hear your thoughts and comments. i am expecting to be blown out of the water on this. If so let me down gently.
As i'm very sensitive.