Our Ally/Big Guys Rules

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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plasmoid
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Our Ally/Big Guys Rules

Post by plasmoid »

Hi all,
ally rules have a tendency of becoming overpowered.
This is our rule for including extras on your team:

In addition to the basic roster, each team has 2 specific allied races, and some have access to a big guy ally (as specified in the LRB).
Each team also has 2 "ally slots".
It costs 1 slot to add an extra position player to your team (no duplicates).
It costs 1 slot to add an allied race lineman.
It costs both slots to add a big guy.
It costs both slots to add an allied race position player.

This gives lots of interesting opportunities.
Martin :)

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Post by Tim »

One of the better ally rules i've seen.

However, it still gives Wardancers, Gutterrunners to a couple of teams that can do a lot of harm with them, even if they can't take a Big Guy then. A single AG4 player in an un-agile team can make an evil difference.

Imo any ally rules are killing the flavor of race specific strengths and weaknesses.

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Post by DoubleSkulls »

Which races have which allies?

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Post by Xtreme »

Looks good so far but before I could pass a full judgement i would also need to know
ianwilliams wrote:Which races have which allies?

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plasmoid
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Post by plasmoid »

Hi all,
OK - here is the list.
Since all races had to have 2 allied teams, and there were balance issues to consider as well, sometimes we had to be a bit creative.
But, as you'll notice we use a few new teams, as well as some modified ones:

Imperial (i.e. human): Vampire + Dwarf
Orcs: Beastman + Marauder (both are basically the Chaos team).
Skaven: Beastman + Marauder
Dwarf: Imperial + Kislev
Dark Elf: Vampire + Daemon (all AV7, much ST4 team)
High Elf (modified with MA-1 and AV+1): Bretonnian + Wood Elf

Wood Elf: High Elf + Bretonnian
Chaos Dwarf: Orc + Goblin
Goblins: Skaven + Orc
Halfling: Dwarf + Wood Elf
Beastmen: Orc + Daemon
Marauder: Norse + Daemon

Norse: Dwarf + Marauder
Amazon: Norse + Slann (leap team)
Lizardmen: Slann + Amazon
Necro: Imperial + Vampire
Khemri: Daemon + Necro

[snip 7 homemade teams]
(If you want to see all of the team lists:
www.clbbbl.dk/index2.php -->general---->Teams---->Season04 )

Martin :)

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Post by plasmoid »

Ooops...

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Post by Darkson »

Out of interest, on say a Norse team, would a dwarf join if they already had a Marauder?

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Post by Alesdair »

am i blind or is there no mention of who is Chaos's allies...
I just noticed cause they are my secondary team...

and i can't imagine a halfing team that would take dwarf or woodelf players instead the treeman big'un ally

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Post by plasmoid »

Hi Darkson,

>Out of interest, on say a Norse team, would a dwarf join if they already had a Marauder?

Yep.
Always tricky with the "neutral" races.
This time we chose simplicity over realism.
BTW, the combination practically never happens.

Martin :D

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Post by plasmoid »

Hi Alesdair,

>am i blind or is there no mention of who is Chaos's allies...
well, we use modified chaos teams: Beastmen and Marauder.
Beastmen is a chaos team where "warriors" (Bestigor) have horns but AV8.
Marauders is a chaos team with AV+1, but no horns on the "beastmen" (Marauders).

>and i can't imagine a halfing team that would take dwarf or woodelf players instead the treeman big'un ally
Probably not,
but a wood elf lineman and a longbeard isn't half bad :)

BTW, it is worth noting that we do allow our allies to use team rerolls.
Martin :)

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