halflings report

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gijimmy
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halflings report

Post by gijimmy »

after 3 halves (went into overtime) and 7 casualties later i tied a dwarf team 2-2 wooohooo luckily all casualties were just badly hurts yaaaa and one death that the apothecary saved...later i started a game against undead halflings surrounded and knocked down a ball carrying vampire then proceeded to foul the crap out of him only knocked him out though at the half halflings lead 2-1 2nd half will be finished tomorrow...i love my little people

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vorner23
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Post by vorner23 »

Halfling's take a truly brilliant coach to master!!

Either that or two big guys on the pitch as well.....

More Halflings, more Goblins. Things over 4 foot shouldn't be playing BB!

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fe2mike
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Post by fe2mike »

Halfling teams are fun to play, as I like the extra challenge (I haven't tried Gobbos yet, are they similar?) My halfling team is 2-2-1 despite not having both treemen at the start of any game, and only once out of those five games has either showed up. I can't wait to see how well we do when they both show up on time!

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Zy-Nox
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Post by Zy-Nox »

I always find that Loads of players with tackle can take care of those stunties :wink:

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fe2mike
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Post by fe2mike »

Yes , tackle is a terrible thing. One of my losses was against Dwarfs, and the Tie was against Chaos Dwarfs, in which I got extremely lucky that Master Chef was there and those bonehead Hobgoblins kicked the ball around just waiting for me to go pick it up! Just terrible bad luck for him that day, I guess.

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Dave
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Post by Dave »

I find you allmost allways need at least little luck to win with 'flings.

The trees decide to come in early

Your opponent spamming up some importand roll

Handicap table (VIRUSSSS)

Bad blocking (once had a match with 6 casualties for and just 1 against, that's without the trees :D )

Good cooks help as well

And don't forget the annoying 'stuntie - dance' when you score, allways puts them off balance that does ...

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