ALA - Aging

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Mestari
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ALA - Aging

Post by Mestari »

As neoliminal had no thread where the ALA aging system was discussed, I thought I'd start one.

neoliminal wrote:1. name of the system

AV lowering Aging (ALA)

3. description

The more games played, the lower the Max AV can be.

Games Maximum AV
1-8: 10
9-10: 9
11-12: 8
13-14: 7
15+: 6

4. advantages

Very simple.
Keeps casualties on the field.
Minimum rolling required.

5. inconvenients

Finding balance of games requires playtesting.
Hard to find balance for high AV and low AV teams.

To me it seems like the inconveniences are a bit more than mere inconveniences.
1.This is definitely working against the desire to have perpetual blood bowl.
2.High-AV teams are robbed of one of their most important assets, ability to withstand damage, just after 10 games!
3.Sure, more on-pitch carnage, but at what cost? And to whom? The lower your initial AV, the smaller is the increase in injuries due to this rule. 4.Rather drop the AV of every player in the game by one, at least that would be fair.

Sorry, it's hard to find anything good in this suggestion.

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Post by NightDragon »

I agree. DD.

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Post by Darkson »

Trouble with this system, is that teams like Norse and Amazons won't be effected until game 13, and stunties till game 15 (if any make it that far :wink: ).

And if you use the other suggestion (lower all AV's by 1 at each level), it means Norse and Amazons (for example) will be at AV 3 from 15 games onwards.


No thanks!

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Post by Ghost of Pariah »

Another problem with this system is that once again it's number of games played that determines the negative effects.

What happens when you have a chaos team that plays a 15 game season and loses most of his games and then next season goes up against a rookie chaos team? His team is no threat to anyone and probably doesn't have a TR much higher than the rookie team but the rookie team will chew him up! AV 7 beastmen? Sheesh! He'll get rocked. Not fair.

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Post by DoubleSkulls »

Why not simplify it. Make an ageing check as normal - but failed ageing automatically results in -Av.

It sort of represents older players becoming more fragile as they get older and are more likely to suffer injury as their bodies decline.

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Post by D'Arquebus »

Any form of ageing system should be independent of the number of games played. Otherwise coaches will need to be looking to replace every player in the team just because they have been there for a few games. This includes completely unskilled players with no SPPs, who spend their lives warming the bench.

Under the LRB rules with new restrictions on money (ie no cards and lower gate table), any such sytem would place unreasonable, and more importantly, unenjoyable demands upon a coach trying to keep his team afloat.

The 'major targets' of an ageing system should be SPPs or skills on players. The more of them the more likely you are to go.

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