Rules for an Amateur Leauge

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MistWraith
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Rules for an Amateur Leauge

Post by MistWraith »

Thought I would post some rules we are working on for a new Leauge format. Basicly we want to represent a Minor Leauge organization for our coaches to play in. Currently we are running a normal Leauge season of 10 games then a championship tournament per season. If you finish the ten games early in the season, you have nothing to do untill the tournament. So we need a format where we can play all we want.

Anyway, I am looking for feedback on what we can improve to make this a fun variant, but still representative of an amatures leauge.

Minor League Blood Bowl

Goals: to provide a constant gaming environment for players wishing to play Blood Bowl, even when their “Pro” teams have finished their season, without competing with the regular league for coaches.

As such the following is the proposed rules for the creation of an “Amateurs” division for Blood Bowl play.


The Living Rule Book will be the rule set used, with the following exceptions.

No Freebooters
No Big Guys/Allies
No 4-minuet turn limit
Having Illegal Procedure called on you results not in a turn over, but a free re-roll for the other team
Use the updated and experimental Rosters from the MBBL
Replace Aging with “Call Up”

Code: Select all

After each Star Player Roll (STR) roll a D6. If the result is lower than the number of SPR’s the player has, then they have been called up to the big leagues. You gain the amount of gold it cost you for that player, plus an additional 10k for each SPR the player has.
There is a limit of 250 Star Player Points per Team (if you go over this you must retire a player to bring you under the SPP cap).
The MBBL handicap Table will be used.
When playing against a team with a Team Rating (TR) of 100 more than yours, each player on your team (that is eligible for the MVP) will receive one bonus SPP and an additional SPP for each full 50 TR above yours there after. For example if playing a team that has a 201 TR advantage, you will get 2 free SPP’s (if 165 then 2 free, if 250 the 3 free SPP’s) for each player after the game, in addition to what they will gain during play. This is to represent Players paying attention to the more experienced teams method and tactics.

League points will be scored as follows.
Each team scores 1 point for playing a game plus each coach can gain
+1 point for a draw (a game played through overtime and still with a tied score and equal amount of team re-rolls)
+2 points for a win

Points scored are doubled if your team has less than 75TR than your opponent.
Tripled if you are less than 150TR, and Quadrupled if you have less than 200TR.


Monthly Fun Thing

Each month a new “Fun” rule will be added and the old one will go away. Example “Any player with Strength or Agility of 4 or more is boneheaded” or “Starplayers can now be freebooted, but suffer from Wild Animal”
The first month’s rule is “Add one dice for each cheerleader you have when rolling for the gate.
Nominations for the next months rule should be given by the second week of the month, voting on the next months rule will be on the third week, results posted on the fourth.

Reason: ''
Blood Bowl is WFB Football, not Football with a bit of generic fantasy garbage thrown in!
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grotemuis
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Post by grotemuis »

call up is a very good rule! haven't seen it before.

the fun rule is great!

Isn't a win/loss ratio better than a point system

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MistWraith
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Post by MistWraith »

I invented "Call Up" last week, to represent the Big Leagues recruiting from the Minors. I think it works very well for what it does.

The reason why a strict win loss record will not work, is because we expect there to be vastly different amount of games played for each team. We want this to be a looooong term league (we plan on only reseting it each year when the annual is published). Thus, some teams will be very powerful, and we want the new teams to have a chance at getting into the championships (one every two or three months with scores reseting after each). We also want to give new TR100 teams a reason to play the big TR300 teams. If you go on a strict Win/Loss record, they never will want to. With the points scored after the multiplier even a new team will gain a lot of points from a loss. And if they manage a win over a TR300 team then they deserve the huge amount of points they will get(more so than what a simple win would give them).

Reason: ''
Blood Bowl is WFB Football, not Football with a bit of generic fantasy garbage thrown in!
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DoubleSkulls
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Post by DoubleSkulls »

I really like the call up idea. Very neat.

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Ian 'Double Skulls' Williams
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grotemuis
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Post by grotemuis »

but do you not have that covered in the extra spp's.

Still new teams have a lot of catching up to do

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Dave
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Post by Dave »

We use something similar in our league (the other one grotemuis)
We assumed we were a pro league but with less money than the estalia etc. ones. Players with 31+ SPP's could be bought away. Usually for their base price but sometimes for more or less.
Works quite well to keep too fast growing teams from dominating too long. (and gets rid of those annoying 1 turners :evil: )

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