Milo wrote:Joshua,
For what it's worth, the BBRC realizes that less rules are better. Our first goal was to try to address what we considered were some problem spots in the rules. We realize that it's not perfect, though, and are looking for ways to improve on it (reduce some of the ruleage in favor of a simpler, cleaner system.)
One suggestion currently on the table is Chet's "No-INJ-Modifiers" ruleset, which removes a lot of the special casualty handling. Again, though, that's only a suggestion which is being discussed at the moment. I just wanted to point out that we are trying to address rules creep in this coming Rules Review.
Milo
Thanks for responding -- I realize that the BBRC does indeed keep an ongoing dialogue in the works about the ruleset as a whole. And I'm not trying to knock the ruleset, it certainly is the best by far, and a very fun ruleset to play under.
Of course, we all said exactly those same things about 3rd edition when it was first released, and for several years after, and now most folks are decrying that edition as horribly "broken."
And, the BBRC does seem to me to be extremely conservative both in terms of what it actually releases as official, and even in terms of what it releases as experimental. I would think the experimental rules, at least, should be presented as optional and be a little more "edgy" in terms of concept and application -- rules that you don't necessarily want to implement without lots of play to prove them out, but rules that on paper at least look interesting and perhaps cleaner so they
can be tested out. Clarifications and tweaks seem to be the only thing that's happened to the LRB since it was first released.
BTW, what are Chet's no-INJ-mod rules, and where can I read them? I've seen a lot of suggestions from him in the past that I like in concept, but not much seems to happen with them. I'm certainly very interested in hearing what he's got there.