A couple of questions/observations...Milo wrote:What if we isolated aging checks from SPR checks on the SPP chart? Say aging occurred every 10 SPPs instead of when a skill is gained? That would solve the problem of aging at the same time as geting a skill (although it could sometimes overlap, depending on how many SPPs a player got in a game.) If it happens to turn out too often, it could start at 30 SPPs or something. Aging checks would still increase based on the number of skills you have.
Presumably the sequence continues forever - every 10 SPPs (or whatever was finally decided) would still continue to occur after a 7th skill was obtained. This has the advantage that you can no longer produce that 7 skill player who is now impervious to any further aging as you can in the LRB system.
I personally like the idea of it not staring till 30SPPs - this gives you a chance to actually get the player going down the skill front. I do remember, however, that Chet was pretty vocal about a player with two or three skills needing to have had a chance to age.
Also what happens when you hit 30, 40, 50,... SPPs. Presumably you roll dice and see if you roll under a particular number? Any suggestions as to what these numbers will be?
The suggested table seems quite good. Might need tweaking but looks promising.
Martyn