Which one is the most powerfull race?
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- Da Tulip Champ I
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I think that the Orcs offer the most versatility in the game - more so even than Humans - but I feel that Wood Elves are the most effective game winning team. In a league situation the grater staying power of the Orcs could make them the better team, but in a one-off game I think Welfs have the upper hand on the other teams.
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- DoubleSkulls
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Best at what?
In one off game Woodies are your best bet for a win. Those
Wardancers can turn around hopeless situations. However in league play Av7 can really hurt.
For league play over ~10 games Dwarves - all those skills at the start mean it takes a while before anyone can break them down.
For league play over lots of games probably Orcs - the nice balance of high Av (-> low player turnover and not much chance of a negative cycle) combined with high S and a decent passing game means Orcs rock. High Elves and Dark Elves are pretty good too and once developed are almost impossible to stop scoring.
Ian
In one off game Woodies are your best bet for a win. Those

For league play over ~10 games Dwarves - all those skills at the start mean it takes a while before anyone can break them down.
For league play over lots of games probably Orcs - the nice balance of high Av (-> low player turnover and not much chance of a negative cycle) combined with high S and a decent passing game means Orcs rock. High Elves and Dark Elves are pretty good too and once developed are almost impossible to stop scoring.
Ian
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I don't now about best... but I certainly think dwarves are the most powerful. I find them very difficult to beat and have to rely heavily on luck to do so. Yep, I voted for dwarves, though I don't think I would pick them as a team to play often.
Having said that, I'm doing a practice match with someone who wants to join the MBBL. He chose skaven and I chose dwarves in the hope that by playing them I would discover faults that I could exploit against them. We're near the end of the first half, I'm one TD up and provided he doesn't do anything amazing in his next turn, then I should be 2 TDs up at half-time. Erm, I can't find any holes in the dwarf play so far.
Cheers,
Martyn
Having said that, I'm doing a practice match with someone who wants to join the MBBL. He chose skaven and I chose dwarves in the hope that by playing them I would discover faults that I could exploit against them. We're near the end of the first half, I'm one TD up and provided he doesn't do anything amazing in his next turn, then I should be 2 TDs up at half-time. Erm, I can't find any holes in the dwarf play so far.
Cheers,
Martyn
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- Bob-the-Fish
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Orcs.....
Orcs are the all around most balanced and powerful team. They have high AV for survivability and are generally slightly faster and have higher agility than dwarves. They have cheap players and access to S4 players right from the start. Plus, they have a lot options for big guy allies and the option for a 1 turn score. And of course goblins with secret weapons
All in all, I'd say blood bowl is one of GW's most balanced games and all the teams are able to compete. Dwarves are good at what they do and can be very difficult to defeat in the right hands but they can really only do what they do, making most dwarf teams pretty predictable. Woodies and skaven can score fast and often but they go squish with unnerving regularity and replacement for the WE are so damn expensive.
I'd have to give Orcs the "best all around team" award.

All in all, I'd say blood bowl is one of GW's most balanced games and all the teams are able to compete. Dwarves are good at what they do and can be very difficult to defeat in the right hands but they can really only do what they do, making most dwarf teams pretty predictable. Woodies and skaven can score fast and often but they go squish with unnerving regularity and replacement for the WE are so damn expensive.
I'd have to give Orcs the "best all around team" award.
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- vorner23
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I would have to agree with certain comments already made.
In a straight 100 TR match up a WE team is going to beat just about everything. The combination of high AG excellent skills and ridiculous speed is pretty unbeatable. Wardancers are a defenders nightmare!
(Obviously all this is based on average dice on the day and coaches of equal ability.)
Where WE might struggle is the league format. They can be fragile. If the opponent plays aggressively and forces the WE to dodge all his players away each turn he will eventually fail his dodge rolls. If this is at the start of his turn it allows for a turnover and then the opponent can block his entire team. (Otherwise it is 1 blitz, 1 foul at worst.)
In these circumstances the WE will still probably win, but his team my be significantly damaged.
Just my opinoin anyway.
In a straight 100 TR match up a WE team is going to beat just about everything. The combination of high AG excellent skills and ridiculous speed is pretty unbeatable. Wardancers are a defenders nightmare!
(Obviously all this is based on average dice on the day and coaches of equal ability.)
Where WE might struggle is the league format. They can be fragile. If the opponent plays aggressively and forces the WE to dodge all his players away each turn he will eventually fail his dodge rolls. If this is at the start of his turn it allows for a turnover and then the opponent can block his entire team. (Otherwise it is 1 blitz, 1 foul at worst.)
In these circumstances the WE will still probably win, but his team my be significantly damaged.
Just my opinoin anyway.
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I think the amazons suffer from the same problem as WE.
They start with the useful dodge (WE: high AG) and even, possibly, four blodge blitzers.
They do lack speed.
In a beginning league dodge is very usefull, noone has tackle yet (xcept for dwarfs that is) so the girlies will be upright quite a los (a shame that is)
Later on theis advantage is cancelled out by tackle and their low AV
Not the best team, but quite good if played well.
(Perhaps they need a unicorn big guy?)
They start with the useful dodge (WE: high AG) and even, possibly, four blodge blitzers.
They do lack speed.
In a beginning league dodge is very usefull, noone has tackle yet (xcept for dwarfs that is) so the girlies will be upright quite a los (a shame that is)
Later on theis advantage is cancelled out by tackle and their low AV
Not the best team, but quite good if played well.
(Perhaps they need a unicorn big guy?)
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Ahh the master plan is working, Bwahaha 
As long as people keep underestimating the power of the Amazons I'll still be able to send opponents away scratching their heads.
"...But their just Amazons. How the heck did you...."

As long as people keep underestimating the power of the Amazons I'll still be able to send opponents away scratching their heads.
"...But their just Amazons. How the heck did you...."
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Death Bowl IV - Only the best will survive!
Find out more at www.TheDeathBowl.com
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I'm sorry I couldn't alow all the options because polls are limited to ten options only! So I chose the ones I thought would be most voted!!
Sorry about the girlies, I realize now that they are much more popular than I thought!!

Sorry about the girlies, I realize now that they are much more popular than I thought!!
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Mwell, I've only really played one team, and those were Undead, back in the days of allied teams and rookie Vampires and whatnot. But I think most of the points made about Orcs also apply to them.
1) Movement: Undead are faster than Orcs, on average. 4 Wights with 6, 4 Ghouls with 7.
2) Strength: 4 BOs with ST4, or 2 Mummys with ST5. I'd be hard pressed to call any of these better than the other, it all depends on the situation.
3) Agility: Slight Advantage to the Orcs, I must admit, since their Lineorcs have 3. Then again, this only creates a bit more flexibility.
4) Armor and survival. Less AV overall but Undead have Regenerate...
It is my conviction that a well-coached Undead team can certainly take on most if not all the other teams without having lost in advance. So I'm voting for them.
1) Movement: Undead are faster than Orcs, on average. 4 Wights with 6, 4 Ghouls with 7.
2) Strength: 4 BOs with ST4, or 2 Mummys with ST5. I'd be hard pressed to call any of these better than the other, it all depends on the situation.
3) Agility: Slight Advantage to the Orcs, I must admit, since their Lineorcs have 3. Then again, this only creates a bit more flexibility.
4) Armor and survival. Less AV overall but Undead have Regenerate...
It is my conviction that a well-coached Undead team can certainly take on most if not all the other teams without having lost in advance. So I'm voting for them.
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