Lizardmen are unstoppable!!!

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plasmoid
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Post by plasmoid »

Hi all,

Galak said:
>Funny a year ago, everyone said that no one could ever win with the
>team since the Skinks only got AG skills and +1 to injury ... funny how
>playtesting overcomes off the cuff in the long run ... eh?

For the record, I was never with "everyone".
We've had the lizardman team since it was released in CJ - the toned down version with no ST skills on the saurii, and with the injury & passing modifiers (because we tied those to stunty).

We've had 3 such lizardman teams, and all of them did above average for their coach. Thats why I think that the team is just a little too good.

When the BBRC released the new lizardman team, they sure changed it, but the way I see it they didn't make it that much less powerful than the toned down version that "everyone" seemed to be playing with.
They did however manage to make the team a lot less interesting, by stripping general skills from the skinks, making them a lot like all the other stunties.

Ah well..... :)
Martin

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Post by Aino »

I'd avise a deep defence en to concentrate on those nasty little skunks (erm skinks ! :puke: ...no seriously I like playing them as well and should be starting painting them soon)...I wouldn't waste to many blocks or blitzes on the saurusses (saurussians for non frenchspeakers? *lol*...sauri), not untill you've crippled some of the little guys, which should be easy as "tackle" negates their "dodge", you've got extra strenght and "Block" and that they furthemore are affected by +1 on injury...

Aino

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Post by Venomous Breath »

I don't think Lizardmen are a "broken" race (ok, ok, maybe I am biased). Ok if you look at BB res last year..and the Spikey club this year Lizardmen did win both times..they also came last in both tournaments.

In the correct hands Lizardmen are lethal...in the wrong hands they are aweful..out of any team I have every played they have taken me the longest to learn how to use effectively.

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Post by Munkey »

The way I see it is that although Lizardmen take some time to learn how to play effectively, this unusual playing style can throw opponents as well.

i.e. Lizardmen are also hard to learn how to play against effectively, especially when trying a running offence against them.

Their speed and the strength and numbers of the Sauri makes it easy to throw all of them against the cage of the running team, and facing a wall of stronger opponents can be hard to escape. The trick is to prevent things from getting this bad in the first place.

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Not unstoppable but definitely tough

Post by risu »

Our last league champion was Lizardmen player. He was also barley able to get into the playoffs, he was also ready to start a wood elf team next season (actuallly bought them and half painted). He had a terrible time all season long.

But, I think he finally adjusted to playing them and he just steamrolled his way through the playoffs.

They are a scary team to play, and in the hands of a good coach they are great. They can be beaten though.

As a side note this coach also gave all of his saurus piling on for their first skill. Wether this was a good a idea or not is up for debate but he did it before we had realized that he can roll then decide to pile on. Out of fairness he played the last two playoff games the same way as the season. He will be scary next season as he has stated his intent to kill and maim all the dwarves and orcs he can.

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Post by CoachGorbad »

I'm not sure you have to deal with Lizzies anymore. From what I hear they weren't in the latest published set of the rules.

For the record, I still hate dorfs and don't think of lizzies as all that nice of a team(unless they survive a lot of seasoning games and get bumps in the right places).

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Post by Ghost of Pariah »

I'm not sure you have to deal with Lizzies anymore. From what I hear they weren't in the latest published set of the rules.
Huh? Are you :smoking: ?

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Post by Colin »

Yes, lizzies are included in the latest printed rulebook, but if you had read the last newsletter from fanatic you would know that the Norse and Amazons aren't in there either, due to lack of space (so they say). You are supposed to buy the 2002 annual to get the rosters for these teams (if you haven't printed off a copy of the LRB), but they are all very official.

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Post by Marcus »

The more I play against lizzies the easier I find them to beat. It helps to have played them for a season as well.

They are very different to other teams and require very different tactics. If the opposing coach cannot use those different tactics, you'll beat them. If you know how to counter those different tactics, you'll also beat them.

Seriously considering fielding Lizardmen for the BB. Although I might just bring them to the Amsterdam Invitational as I was told to.

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Post by Sputnik »

Marcus wrote:
The more I play against lizzies the easier I find them to beat.
What a shame! the advantage is fading... :cry:
Seriously considering fielding Lizardmen for the BB. Although I might just bring them to the Amsterdam Invitational as I was told to.
:lol: :lol: :lol: :lol:

But since they are so easy to beat... :o

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Post by Grumbledook »

Heh you could always take break tackle as the first skill for a couple of saraus, can't see the pinning tactics working too well against them.

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Post by Marcus »

Break tackle is my usual saurus development plan. Block, then Tackle, then Block, then Tackle....

Doesnt' necessarily work well in tournament formats tho.

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Post by Skummy »

I have a feeling that break tackle is going to be the second skill for an awful lot of lizards in the near future. The lizards in general have some problems early on, but are a real powerhouse later in their team lifespan. Leaguewise, one potential weakness is the length of time it takes to get sauruses skills. If one experienced saurus gets killed, it can be tough for the team to recover.

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Post by Marcus »

Sputnik wrote: What a shame! the advantage is fading... :cry:
Your win at the Spiky had less to do with the strength of lizardmen as a team and more to do with your skill as a coach. I daresay you would have won your title with any team you chose to bring.

I was actually thinking about this today. There's a lot of discussion on this board about what to do with team "x" vs team "y" and not a lot of discussion as to good, solid general tactics. At first I assumed that it's just because everyone knows the basic principles of the game but, having played in a few tournaments this year, I'm certain that the best players are the ones who best apply the principles of the game, regardless of the team.

I think that this shows that the teams are well balanced across the board.

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Post by Grumbledook »

I heartedly agree, hence my NAF ranking :p

Hope i get a nice easy dreaw at the BB or in dam, though it doesn't look likely in amsterdam, from the people going.

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