Where's the BLOOD (bowl)?
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- Ghost of Pariah
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I agree with galak but I would take it one step further and say instead of throwing out IGMEOY why not make it part of Dirty Player. That way DP's still get the points for fouls but are gonna find it hard to get more than 1 or 2 a game...unless the other coach is doing it too.
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- Da Tulip Champ I
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Kicking some ideas around:
Remove IGMEOY
Bring Back fouling SPPs
Ref roll works as follows:
1 Fouler gets off scot free
2-3 Fouler is cautioned. Turnover.
4-5 Yellow Card. Fouler is booked. Treat any subsequent Yellow card this game as a Red Card.
6 Red Card - off the pitch and MNG
If the foul caused a casualty - add one to the ref roll.
Remove IGMEOY
Bring Back fouling SPPs
Ref roll works as follows:
1 Fouler gets off scot free
2-3 Fouler is cautioned. Turnover.
4-5 Yellow Card. Fouler is booked. Treat any subsequent Yellow card this game as a Red Card.
6 Red Card - off the pitch and MNG
If the foul caused a casualty - add one to the ref roll.
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Marcus - [url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?p=42448#42448]Hall of Famer[/url] - [url=http://www.irwilliams.com/ecbbl/index.php]Edinboro Castle Blood Bowl League[/url]
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I understood that the no SPP for fouling wa introduced since all DP got way too much experience this way.
There's a very simple solution to that; Give SPP for fouling unless the DP skill was USED in the foul.
Furthermore a +1 modifier could be added to the ref roll if a cas was made or if DP was used or something. (I don't think this should be done)
Combine this with the present IGMEOY rules (which I like), and I think it shouldn't change the game too much, while still getting you experience
There's a very simple solution to that; Give SPP for fouling unless the DP skill was USED in the foul.
Furthermore a +1 modifier could be added to the ref roll if a cas was made or if DP was used or something. (I don't think this should be done)
Combine this with the present IGMEOY rules (which I like), and I think it shouldn't change the game too much, while still getting you experience
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Actually i like Marcus's idea, simple and direct. I would reverse the rolls however so 6 is still success and 1 still a failure. I would add a +1 on 1-3 and allow dp'ers to give -1 to the roll, they are better at avoiding detection. This way unskilled foulers (cheap skele's and gobbos) would want to blow a skill to get dp.
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- Bob-the-Fish
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I think not giving SPPs for fouls is one of the worst rules changes for BB. Doing that REALLY took fouling out of the game for the people I play with. It just seemed pointless to do it. The only real reason to foul was to eliminate an opponent's good players, which in our friendly games is quite frowned upon because it leads to unhappy players and bad games.
We house ruled it so we give casualties and SPPs for fouls and also for crowd injuries if the player is knocked down out of bounds and armour is beaten because it seems more in flavor with the atmosphere of BB.
Bringing a card system into the game would be a great idea. Maybe something like:
Opposing coach rolls a D6 when you foul.
1-3: he gets away with it
4-5: yellow card/warning
6: red card/ejected/sent off
If a player gets 2 yellow cards/warnings he is sent off
Coaches could argue calls on a 6 and get ejected themselves on a 1.
Pretty simple, don't ya think? Only thing would be keeping track of who has yellow card/warnings, but it wouldn't be that hard.I think making fouls give SPPs and completely overhauling IGMEOY would be great for the fluff of the game, but I honstly don't think it will happen. But hey that's what house rules are for
We house ruled it so we give casualties and SPPs for fouls and also for crowd injuries if the player is knocked down out of bounds and armour is beaten because it seems more in flavor with the atmosphere of BB.
Bringing a card system into the game would be a great idea. Maybe something like:
Opposing coach rolls a D6 when you foul.
1-3: he gets away with it
4-5: yellow card/warning
6: red card/ejected/sent off
If a player gets 2 yellow cards/warnings he is sent off
Coaches could argue calls on a 6 and get ejected themselves on a 1.
Pretty simple, don't ya think? Only thing would be keeping track of who has yellow card/warnings, but it wouldn't be that hard.I think making fouls give SPPs and completely overhauling IGMEOY would be great for the fluff of the game, but I honstly don't think it will happen. But hey that's what house rules are for

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Bob-the-Fish
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- khorneskulls
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i think they should deffinitly have something worse than just a 17% chance of gettin booted....
also, they should make secret wepons a little more useable. maby if u have the DP skill, u can buy one or something.
BB players arn't really the 'best of the best' are they? i mean, atleast in the case of norse(and im sure they are some others) there just out for beer and boobs right?
also, they should make secret wepons a little more useable. maby if u have the DP skill, u can buy one or something.
BB players arn't really the 'best of the best' are they? i mean, atleast in the case of norse(and im sure they are some others) there just out for beer and boobs right?
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- VampyrSoul
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What's better then that!? I mean come on? Okay, I don't drink beer, but booze and boods? Nothing better.....khorneskulls wrote:
BB players arn't really the 'best of the best' are they? i mean, atleast in the case of norse(and im sure they are some others) there just out for beer and boobs right?


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- Bob-the-Fish
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Making secret weapons a more intergal part of the game would really help to up the carnage level. I think that the BBRC is going to give us some experimental rules for letting teams purchase weapons like the rules in one of the older BB Mags (2 or 3, I think). That would be great and it would give a coach another option when planing a roster.also, they should make secret wepons a little more useable
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Bob-the-Fish
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Umm. So... because you don't get SPP for fouling, this leads to unhappy players? And bad games also? I really don't follow, but then again, don't know anything about your gamegroup, I guess you guys play for the fouls eh... But hey, maybe you guys should go back to playing second edition then, with those rules you may foul with every player in each turn if you want to. Sounds fun?? Most of the time it wasn't, believe me...Bob-the-Fish wrote:The only real reason to foul was to eliminate an opponent's good players, which in our friendly games is quite frowned upon because it leads to unhappy players and bad games.

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- Ghost of Pariah
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Yep, second edition was LOTS of fun! I was just referring to the games in which all of my players were fouled out before my opponent scored his TD... Those games were not that much of a fun...Pariah wrote:I thought 2nd edition was fun! It's the reason I played Blood Bowl! Why else did you play it?

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- Icanus
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Well you could say that a player going for it is not just sprinting but just using up his last power, ignoring his pained body, blood and spit coming out of his mouth... There have been marathon-runners who collapsed and died after having reached the goal....A) Roll AV/Inj for failed GFI?????????
in one of the last game of our league, the fans scored 5 casualities making two pitch invasions.
with my new orcteam i allready had four dead players in seven games. two of them blackorcs...ORC TEAM...AV 9!

there is enough blood in blood bowl!

but they shouldn't have kicked the gold 4th edition secret weapon rules

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<i>Simon - rfbl.org</i>
- Bob-the-Fish
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That's what I was saying, its not a fun game when your team is constantly fouled, or only your good players are targeted. I never played 2nd ed. BB so I can't comment on that. But I do play the newer editions with a group of younger players who I would like to keep interested in the game. To them, it seems like fouling for no reason but to elimiate their only blitzer with skills does not make for an enjoyable game. Sure it's a perfectly legal stratagy and I'd do it in more competative games, but to the less experienced players who can't set up a +5 to AV roll foul it seems kind of harsh. To fix this, we allowed all injuries to be awarded SPPs. This means that a player who is fouling is doing it for some sort of individual gain and not just because your star is laying 6 squares away. It means other players besides the ones with the most SPPs get fouled. Maybe it sounds strange, but to my players, they don't feel so bad about taking an injury if the fouler gets something out of it.Yep, second edition was LOTS of fun! I was just referring to the games in which all of my players were fouled out before my opponent scored his TD... Those games were not that much of a fun...
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Bob-the-Fish
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