This was in the WD BB FAQ - and no longer applies. I think Chet or Milo posted a correction a few months ago.Zombie wrote:Regen is part of the necromancer. If he leaves the game (argued the call and got thrown out), you lose regen.
Raise Dead vs. Apothecary
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Re: Raise Dead vs. Apothecary
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Ian 'Double Skulls' Williams
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We have played the way you say Zombie, for a long while. Hope it still is like that. Undeads as you said have a better chance at avoiding getting out of the game than anyone with an Apoth (if you only get 1Cas against you in a game, then I would say Apoth is better)
Phils rule was a nice one for those that would have an Apoth like thing for the Undeads, but IMO they don't need it
We just had one in our league that lost his Mummy, and with Apoth you wouldn't often see happen, a funny sight for the rest of the league
(His mummys are responsible for 5 deaths in 6 games, at last he got his own medecine)
Phils rule was a nice one for those that would have an Apoth like thing for the Undeads, but IMO they don't need it


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Note that, if I remember this correctly, the thread started off about the Necromancer undead team.
Look at the stats.
7 players without Reg, so the discussion should focus at that.
The 'regenerating apothecary' was meant for this team and IMHO is a more balancing proposal than the full apothecary.
Another solution is the team as posted by Galak. I am not entirely familiar with it yet but will come back to that later.
At first I saw a powerfull team but that was before I noticed the amount of position player slots.
Look at the stats.
7 players without Reg, so the discussion should focus at that.
The 'regenerating apothecary' was meant for this team and IMHO is a more balancing proposal than the full apothecary.
Another solution is the team as posted by Galak. I am not entirely familiar with it yet but will come back to that later.
At first I saw a powerfull team but that was before I noticed the amount of position player slots.
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