Thank you, I am honored.Your win at the Spiky had less to do with the strength of lizardmen as a team and more to do with your skill as a coach.



But do not forget I won the final because the ball came loose from your player AND scattered into the 'right' position for my Blacky (after too many failed catches of all the folks around) AND you had a turnover while blocking the next turn, giving me the possibility to run away.

It is not only about coaching ability but also about the luck of dice which let you down in a very good field position but in a very unfortunate moment.....
Nevertheless, I agree with you that there is an element of surprise when many coaches face the lizzards the first time.

But as with all teams you get used to the different possibilities and styles of that specific team and develop a countertactic which (you think) seems to be most promising.


IMO lizzies are a good example of general tactics not fitting to a certain extent. You have to modify a lot more here and there, compared to other races. I guess this is why people here basically post their expicit difficulties with some races rather than refer to solid tactics in general.I was actually thinking about this today. There's a lot of discussion on this board about what to do with team "x" vs team "y" and not a lot of discussion as to good, solid general tactics
But to add another point to yours: coaches sometimes also forget about their personal style. They may prefer fast scoring teams, mobile players or hard hitters and often enough tend to play up to their basic ideas and beloved concepts in their mind instead to the strength of their team on the pitch. It's easy to take dwarfs, make as many blocks as possible during one's own turn and give every longbeard skills like guard and MB or, on doubles, stand firm. But it will take a lot more to be successful with dwarves than just that...

Sputnik