A Word on Fouling...
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- wesleytj
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well it's hardly free...you might get kicked out, you invite retaliation, etc etc
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- Ghost of Pariah
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- wesleytj
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no, it gives you a choice. do i foul back and start a war? or do i take it and let him get caught a lot more often?Pariah wrote:But adding SPP's back will not cause Dirty Player arms races or fouling wars? Oh no...surely not.wesleytj wrote:well it's hardly free.../ / ...you invite retaliation, etc etc
choices are good...almost reminds me of...STRATEGY!

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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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How about the fact that there is an exception to the casualty rules? I think if a version of the experimental sw weapon rules are enacted then spp's could be given for both fouls and sw attacks, if playtesting agrees. Imo if u hit someone and get an injury, u should get spp's.And yet there is still no reason given for introducing SPPs for fouling
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Hermit Monk of the RCN
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Honourary Member of the NBA!
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
- Grumbledook
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Beg your pardon?wesleytj wrote:What i'm getting at is this argument will never cease I don't think. I will never want to play in a league where fouling is dead or even screwed so badly it's never/rarely worth it.

That sounds as though fouling wasn't more than powerful enough under the current rules.
The Dirty Players will appreciate that. As will the Dirty Coaches.I'm just trying to help.
C'mon, the Undead Team in your "research-league" has not even one Dirty Player, the other 3 available roosters include only one Dirty Player each, who, by your account, start on the bench! Actually, you live on an island of blissfulness. The real world (without foul-spps) sees probably more than twice as many fouls as your league (with foul-spps) does. And real teams out there include and use Dirty Players. Perhaps you should really consider realising that.

It is somewhat similar to penalties in sports: Only as long as you are playing casually with friends, might it work without them. As soon as you participate in leagues, even on a layman level, you need a ref and penalties.

It's a great thing that you and your friends play in such a friendly environment!
My suggestion: Abandon your quest and enjoy your amicable league instead!

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- Zombie
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This paragraph says basically "our data is totally worthless because we're not a violent league. Of course fouling isn't effective enough if you don't use dirty players!Khrage wrote:As far as Dirty Player becoming a key feature of our leagues, in the 20+ teams that we have, only about 4 or 5 teams have dirty players (two teams are mine). The main use of fouling has been to counter PO players. And currently it is not effective enough.
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Grumble, i dont think combining the fouls and secret weapons rules into one Dirty Play section is over simplifying. Perhaps if we come up with a good enough ruleset spp's can be added without unbalancing things.
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Hermit Monk of the RCN
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Honourary Member of the NBA!
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
- Zombie
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That will never happen because we need a basic ruleset that works. The optional rules should be just that, optional. What you're proposing would provide people with broken rules and give them tools to fix them if they want. Very bad idea. The current ruleset (except for piling on, but i'm working on that) has the huge advantage that it works.wesleytj wrote:Anyway the point is, you could pick and choose for your own league's tastes just exactly how violent you want your league to be. You could
apply as many or as few of them as you want, and maybe between seasons, make little tweaks if you feel things are too tight or too loose.
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The same seems to be true for Icedman's league. They just removed the Dirty Player Skill basically. So maybe Icedman is suggesting that "Dirty Player" should be removed from the Skill List and therefore foul-SPPs should be reintroduced?Zombie wrote:This paragraph says basically "our data is totally worthless because we're not a violent league. Of course fouling isn't effective enough if you don't use dirty players!Khrage wrote:As far as Dirty Player becoming a key feature of our leagues, in the 20+ teams that we have, only about 4 or 5 teams have dirty players (two teams are mine). The main use of fouling has been to counter PO players. And currently it is not effective enough.

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