One turners
Moderator: TFF Mods
-
- Experienced
- Posts: 139
- Joined: Sat Sep 07, 2002 1:52 am
- Location: Eastern Wastelands of Texas
-
- Legend
- Posts: 3365
- Joined: Tue Jun 04, 2002 7:01 am
- Location: Finland, Oulu
I wouldn't consider it overpowered - the odds of managing to score are not even as good as they are with a normal 1-turner, because you have to get the ball to the intended scorer.
Admittedly, if you have an ordinary one-turner already, you could use that RO to make things easier.
You could limit the possibility to only affect linemen, however. Think of it as the kicking team watching only the position players and one of the linemen notices that he has a chance of gaining glory...
Admittedly, if you have an ordinary one-turner already, you could use that RO to make things easier.
You could limit the possibility to only affect linemen, however. Think of it as the kicking team watching only the position players and one of the linemen notices that he has a chance of gaining glory...
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
-
- Veteran
- Posts: 208
- Joined: Wed Aug 28, 2002 7:16 am
- Location: Bærum, Norway
Many leagues play with leap this way i'm going to say now. You can't Go For It on the leap, as it says in the rules about takeing 2 of you Normal movement. Yes i know its a thread on exactly that on this forum, but i couldn't find it atm to see if we did get a clarification on that. IF the league or the game you play at the time runs with that, the problem is solved by having a DEAP line all the way back so he can't use the leap.Zombie wrote:I agree that a dwarf has the best chance, but that chance is pretty slim. All the gutter runner needs is 2+ to catch, 3+ to leap and 2+ to dodge, with the possibility of using a team reroll somewhere in there (maybe he even has catch for the first 2+). The 3 GFIs are almost a formality with sure feet.
This tactic is boring because there's nothing the other team can do (they don't even get one team turn) and it's overpowered for the same reason. One-turn scorers should be banned from BB.
Problem solved imo (if I understand the rules right

Reason: ''
-Heiper-
- Valen
- Walking on the beaches...
- Posts: 8673
- Joined: Wed Sep 04, 2002 1:33 pm
- Location: Blackburn, Lancashire
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
- Khail
- Emerging Star
- Posts: 462
- Joined: Mon Sep 09, 2002 12:24 am
- Location: Bellingham, WA
- Contact:
-
- Legend
- Posts: 3365
- Joined: Tue Jun 04, 2002 7:01 am
- Location: Finland, Oulu
Nobody's changing anything grumbleydoo. I personally prefer the current kick-off table over any of the variants I've seen (there were some interesting ideas in the "new kick-off table"-thread, though), but the idea proposed above certainly is good material for the people thinking of new kick-off tables. And specifically for those who like kick-off tables to be wacky and random. Therefore I've copied it to the beforementioned thread in the house rules forum so people can find it if they're interested.
Also, generally speaking, that would definitely make 1-turners available for every team, so those of you who think that it's unfair that only few teams have that possibility might like it too.
I personally have no problems whatsoever with 1-turners.
Also, generally speaking, that would definitely make 1-turners available for every team, so those of you who think that it's unfair that only few teams have that possibility might like it too.
I personally have no problems whatsoever with 1-turners.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
-
- Da Tulip Champ I
- Posts: 1664
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Australian in London
- Contact:
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
- Dave
- Info Ed
- Posts: 8090
- Joined: Sun Oct 20, 2002 8:19 am
- Location: Riding my Cannondale
not dominating but quite present (2 skaven teams, one yet without an OT and 1 WE team with one)
Depends on who they play actually
If the skaven play the Norse they usually get beaten rather harshly
and the one turner doesn't get his shot more than 1 time (If I play these Norse well that is ...... )
Depends on who they play actually
If the skaven play the Norse they usually get beaten rather harshly

Reason: ''
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
Hi all,
I think it was Marcus who said the he'd rather use his GRs as turnover specialsists than 1-turners.
IMO, with 4 Gutter Runners on the team it doesn't really have to be one or the other. 3 turnover specialists go a long way, while that single 1-turner gives you an option that no other player can.
My league isn't dominated by 1-turners as such, but we have 3 skaven teams,and they all got one pretty quickly. It gives them a lot of very easy touchdowns.
IMO, they are not broken, but they are abit too easy to get.
Removing sprint skill is an easy way to fix that....
Anyway, my league has a skaven team that 1-turns "every" time. If you respond by putting a 5-guy chain so far down the pitch that he can't punch a hole in it with a blitz. Then he advances a few squares, making sure that he can score in 2.
There is very little you can do about this, and than hope he rolls a 1-1.
Fair enough - but sometimes a little bit on the boring side.
I think it was Marcus who said the he'd rather use his GRs as turnover specialsists than 1-turners.
IMO, with 4 Gutter Runners on the team it doesn't really have to be one or the other. 3 turnover specialists go a long way, while that single 1-turner gives you an option that no other player can.
My league isn't dominated by 1-turners as such, but we have 3 skaven teams,and they all got one pretty quickly. It gives them a lot of very easy touchdowns.
IMO, they are not broken, but they are abit too easy to get.
Removing sprint skill is an easy way to fix that....
Anyway, my league has a skaven team that 1-turns "every" time. If you respond by putting a 5-guy chain so far down the pitch that he can't punch a hole in it with a blitz. Then he advances a few squares, making sure that he can score in 2.
There is very little you can do about this, and than hope he rolls a 1-1.
Fair enough - but sometimes a little bit on the boring side.
Reason: ''
- Al the Rat
- Experienced
- Posts: 148
- Joined: Tue Oct 22, 2002 3:32 pm
- Location: London, UK
Any play used over and over again can be boring though. I get interminably bored whenever I see a loose 8 man cage form up on one side of the pitch and then slowly march down the side line to score, blitzing, advancing, fouling. Ok the play doesn't work so well when your team develops leaping dauntlessed horned GRs with strip ball, but it does bore you senseless for the first few matches till your rookies start getting their SPPs.
Reason: ''
- Coach Barry
- Experienced
- Posts: 107
- Joined: Wed Oct 02, 2002 11:29 pm
- Location: Lisbon, Portugal
Since most of OT are Skaven and most of them don't have the +1MA, they just have VLL and Sprint, I think that VLL should not give the +1MA since it is easier to get VLL than the said +1MA, that comes with a straight 10 in two dice. VLL should only give the interception bonus, and not both bonuses as is right now. print is a skill that many other teams have and is far weaker than VLL, it is VLL that gives Skaven that extra edge.
Reason: ''
After a full length beating, one must think that no matter how miserable you are, an uncertain life is better than a certain death!
- Zombie
- Legend
- Posts: 2245
- Joined: Tue Aug 13, 2002 4:07 pm
- Location: Montreal, Quebec, Canada
That would only minimize the problem, it wouldn't make it go away. I've seen plenty of wood elf one-turners, and many skaven with 10 MA without VLL.
The idea of eliminating sprint is much better. Then make MA go to 10 max, like AV. It would leave one turn scores to goblins and halflings only.
The idea of eliminating sprint is much better. Then make MA go to 10 max, like AV. It would leave one turn scores to goblins and halflings only.
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Interestingly enough Zombie, Chet's league eliminated the Sprint skill for its newest season and changed Very Long Legs so that it no longer adds +1 to MA ... instead its +1 to intercept and stops the use of the Safe Throw skill.Zombie wrote:That would only minimize the problem, it wouldn't make it go away. I've seen plenty of wood elf one-turners, and many skaven with 10 MA without VLL.
The idea of eliminating sprint is much better. Then make MA go to 10 max, like AV. It would leave one turn scores to goblins and halflings only.
I know its scary that Chet did something you might like to his league, but thought I'd mention it.
Galak
Reason: ''