Will base rings ever be official again?
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and like i said earlier, it's ridiculous to think like this because experience doesn't change the position the model starts with.... and in my opinion, the rings make it easier to track these abberations than not having rings... if i need to remember which dwarf runner is the skull-crusher, it's easier to keep him in my mental picture when i'm remembering which of two clearly visible players he is than which of 11 players he is... base rings make exceptional players easier to track because it narrows the options for which he was in the first place... it would be a better argument to say that you have 6 linemen with 1 skill each and no skill repeated and what good are baserings then, because that's the only time when your nondescript chesspawn approach is no more or less effective than base-rings...
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i've never painted a lizard team, so i havn't had to make that decision, but i'd make them either linemen or blockers... the skinks seem to be inclined to be catchers (or runners if you expand the options), and i'm not sure i'm ready for a team without _any_ grey bases....
at teh end of the day, i'd probably make them blockers... but if you showed up with them as blitzers, or as linemen, i wouldn't care, as long as teh players who aren't saurus have something else and the saurus aren't something ridiculous like throwers or catchers...
at teh end of the day, i'd probably make them blockers... but if you showed up with them as blitzers, or as linemen, i wouldn't care, as long as teh players who aren't saurus have something else and the saurus aren't something ridiculous like throwers or catchers...
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It amazes me that this thread is still going
I just look at a roster if I think that anyone has a game-winning skill that I need to worry about. Color coded rings remind me of playing Madden on PS2 "PASS TO RED! PASS TO RED!!"

I just look at a roster if I think that anyone has a game-winning skill that I need to worry about. Color coded rings remind me of playing Madden on PS2 "PASS TO RED! PASS TO RED!!"
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Blech! Just make sure your models are differentiated enough.
My orc team, for instance, which is 100% converted from WHFB (and a few 40k parts thrown in for fun) has lineorcs as simple guys with no shoulder pads or anything else distinguishing. Blitzers all have two shoulder pads and burna boy "face-mask" heads. Throwers all look like linemen with a ball in one hand and a burna-boy "goggles" face. Black orcs are all nobs, so they're significantly bigger (and blacker) than the other orcs. Goblins are, of course, goblins, and the same for big guys.
So far, nobody has ever gotten confused about which player is which position.
I have also had numbers (although currently they're all painted over) which is really better for identifying which model has advances. My normal opponents even do that by "dead reckoning" on the actual model, though.
My orc team, for instance, which is 100% converted from WHFB (and a few 40k parts thrown in for fun) has lineorcs as simple guys with no shoulder pads or anything else distinguishing. Blitzers all have two shoulder pads and burna boy "face-mask" heads. Throwers all look like linemen with a ball in one hand and a burna-boy "goggles" face. Black orcs are all nobs, so they're significantly bigger (and blacker) than the other orcs. Goblins are, of course, goblins, and the same for big guys.
So far, nobody has ever gotten confused about which player is which position.
I have also had numbers (although currently they're all painted over) which is really better for identifying which model has advances. My normal opponents even do that by "dead reckoning" on the actual model, though.
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