


Moderator: TFF Mods
In which case for some of the weapons the ref roll should be made a bit harder to pass. I like the 50% chance of losing the weapon per game.neoliminal wrote:I would have loved to have made the Ref Roll the penalty roll, and if I have anything to do with the final version, it will be.
Milo the reason I'm busting JKL's chops is I love the game mechanic. Sorry for not saying so. So since the game mechanic is so good, I find myself thinking .... D*MN ... just once I'd like to see an experimental rule that 3 seconds into reading the thing I don't see an obvious need for revision. THAT is why we are busting JKL on this one. He's been here. He's seen the opinions. He HAD to know this response was coming.Milo wrote:I see a big problem with the responses Neo's gotten here so far. Too many of them consist of "Hey, how come my X can't get a Y weapon?" whereas Neo has repeatedly expressed a willingness to modify the list and an interest in reviews of the MECHANIC.
Its another article by the Browns. They write well and Andy loves them as they've been in every Mag since he took over in #3. By saying its an artilce by the Browns means that its got a lot of fluff and flavor.Arkan wrote:@ GalakStarscraper
In the first post it says there is an article on rules for playing on the deck of an ship. I was wondering what that is? New field? Just different rules like sliding a couple of fields due to the waves, players throwing up due to sickness (and being put in the sick bay), ....
JKL ... man you guys are sensitive.neoliminal wrote:Everyone seems to be agreeing with Galak about the experimental rules. There seems to be an assumption that I wasn't following the threads here on TBB, which isn't true. I read them all.
But I thought GW/fanatic were big on people doing conversions?neoliminal wrote:Perhaps the choice I made (making a list based on the mini's I could find from the GW range, past and present) was flawed, but it was the best course of action I had at the time.
But how can we test SW on the different races to see if the mechanics hold up, when there's no rules for said races?neoliminal wrote:The important thing here is to test the mechanic. The list is just a starting point. I was specifically told not to make new Secret Weapons, for example... even though I have a ton of ideas. So I worked up the best mechanic that would allow us (the community) to easily introduce new SWs later.
So start testing!!