BBRC

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Zombie
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Post by Zombie »

Dark Lord wrote:No need to. I have played Blood bowl long enough to know when I hear BS.
Wow, what a great argument.

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Post by Dark Lord (retired) »

Likewise

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Zombie
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Post by Zombie »

Which one?

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Post by Dark Lord (retired) »

Take your pick.

You simply blurted out an opinion. Called it fact and then claimed you didn't need to prove it in any way other than by blurting out more speculation.

Good form. No wonder you don't want to leave college. the real world will eat you alive. :lol:
Anyay, now it's not even a discussion. As always you have to bring it down to something else or flames when you can't back up your BS. Good night sir and have fun posting your last word.

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Post by gken1 »

I know when I see a gobbo playing for an orc team I just friggin pop his little head. From playing an orc team on fumbbl i've realized that the main use of the gobbo is for the 1 turn score. Other than that they are a liablity for the same reason gobbo teams suck....they break easy and aren't strong. To protect them you got to assign players to protect them and orcs just don't perform well that way---at least from my experience. Yeah you can design your team to become gobbo coryell but I would definitely rather face it than the bash down teams that tend to do well. hmmm would you rather take on a gobbo or an orc lineman? I'd rather hit that ST2 av7 +1 to injure target...easier spp's. :)

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Post by gken1 »

Zombie wrote: Like i said many times before, stunty compensates for the lack of speed, by allowing the gobbos to go straight through rather than spending extra MA goign around the opposition. This makes their 6MA about equivalent to the human catchers' 8MA without stunty.
gobbos' aren't elves...they'll fail a dodge whatever 3+ with a reroll is. Also human catchers have the same ag and dodge. for the most part people are able to free their players so they only have to make one dodge roll so that makes the human catchers way better.
Stunty doesn't give a player free reign over the blood bowl pitch....it still fails.
Have you played a stunty team? Have you tried these tactics you're talking about? they are risky.

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Zombie
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Post by Zombie »

Dark Lord wrote:Good night sir and have fun posting your last word.
Last word! :lol:

Seriously though, i don't flame, and i don't get personal, even though people sometimes get that impression. A flame is defined as an attack against the person instead of an attack against the argument. That's one of the things i hate most in a discussion. I usually just ignore flames. Like the ones you've been spouting at me sparsely throughout this thread. I dare you to find one place where i responded in kind and attacked you instead of your ideas. I just don't see the point in doing such a thing.

You obviously have a problem with me, but i don't have a problem with you.

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Post by Zombie »

gken1 wrote:gobbos' aren't elves...they'll fail a dodge whatever 3+ with a reroll is.
It fails 1 in 9 attempts. Not great, but not bad either.
gken1 wrote:Have you played a stunty team? Have you tried these tactics you're talking about? they are risky.
Do you really think i would have written a whole orc article without having tried it too many times to count? And it's ALWAYS worked for me, in every league i've played in with orcs.

I've also played halflings, with quite some success. And i know that Galak is currently playing a TR100 halfling team that is 3-0.

Gobbos as a team are just decent, but they desperately need positional players (or even linemen for that matter). However, gobbos make perfect catchers. I swear, i wouldn't mind taking 4 gobbos on a human team instead of the 4 catchers they have now. Stunty rules. And if one of them happens to roll +1AG, he's almost unstoppable.
gken1 wrote:for the most part people are able to free their players so they only have to make one dodge roll so that makes the human catchers way better.
The reason why players usually make only one dodge (towards their own end zone, spending 3 MA just to go around the opposing player) is because they don't have stunty. Playing with stunties, you get used to making multiple dodges in tackle zones. That's what they're all about. For example, take this situation, which you would think should favor the human catcher because there's a lot of room:

Code: Select all

    x       x 
    x       x 
    x       x 
    x       x 
    x       x 
  O x        xO 
  C x         G 
   x 

O = oponent
C = human catcher
G = goblin
The gobbo only has an extra 3+ dodge with reroll to make, and gets just as far as the human catcher with his 8MA. In tight situations, you can easily imagine that the gobbo gains a huge mobility advantage over a human catcher.

The only real problem with gobbos is no general skill access. It means that they don't develop quite as well. But as catchers, their skill selection remains pretty interesting: catch, side step, sure feet, diving catch. The only thing missing is block, but you can always be lucky and roll a double.

So as a starting player, i would argue that goblins are better than human catchers, but as they advance, unless the goblin can roll a double to get block, the catcher will be better. Still, for 30k less, that's a pretty good deal!

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Post by Grumbledook »

the gobbo also can't get nerves of steel

but both have their advatanages and disadvantages, id rather have human catchers on a human team but gobbos are more effective on an orc team i feel

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Post by Talafar »

Zombie wrote:Of course, if the team getting the extra stuff was already the stronger of the two, that's couterproductive, but if we're cautious, this shouldn't happen.
My problem is this is what is happening. The stronger team (orcs) should not get access to another secret weapons, and another Big Guy. This just makes game balance worse.

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Post by GalakStarscraper »

Talafar wrote: My problem is this is what is happening. The stronger team (orcs) should not get access to another secret weapons, and another Big Guy. This just makes game balance worse.
Funny ... I could have swore I put remove Ogres from the Orc team on the Hot List .... oh look ... ya I did.

Galak

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Post by Talafar »

I have not read the whole of the hotlist yet.
:(
I will be back when I have, as I really dont like my arguements to get hit by comments like that.

Owch...

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Post by GalakStarscraper »

Talafar wrote:I have not read the whole of the hotlist yet.
:(
I will be back when I have, as I really dont like my arguements to get hit by comments like that.

Owch...
Sorry Talafar ... my bad ... little too much sarcasm in my last post.

I guess what I was trying to say is that you are really preaching to the choir with your argument.

The folks on TBB have already made a strong case that the Orc team should only get Trolls ... which I agree with. I even added the 2 extra positional players for Dwarves if they lose all Big Guy access as I agree that based on the comments by Neo and Milo that said this is why the elves got them that the Dwarves should get 2 under their own formula (or at least they need to decide if the formula still stands).

Galak

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Post by Talafar »

Heh its ok. I should have read the hotlist before starting the whole debate. Got a link to it?

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Post by GalakStarscraper »

Talafar wrote:Heh its ok. I should have read the hotlist before starting the whole debate. Got a link to it?
http://www.midgardbb.com/BBRC_HotList2003.html

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