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littlemute wrote:How about the skill with an accurate pass the catcher can ignore tackle zones when making the catch?
A bit too close to Nerves of Steel for my taste.
The MBBL2 used to have a Passing trait called Pinpoint Accuracy. The catcher ignored tackle zones when catching just as you described. We realized that it completely make Nerves of Steel worthless so it was deleted from the league.
GalakStarscraper wrote:The other evil player I'm working on is an MA 8 player with Shadowing and Diving Tackle. His next two skills are going to be Trip Up and Tackle.
Neat! I'll add that to the list of skills for my Shadower... he is 8/3/4/7, Catch, Dodge, Shadowing, so I guess the next skills are Block, Side Step, Trip Up, Tackle, Diving Tackle, for the ultimate elven shadower.
Martyn
Reason:''
Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
GalakStarscraper wrote:
The MBBL2 used to have a Passing trait called Pinpoint Accuracy. The catcher ignored tackle zones when catching just as you described. We realized that it completely make Nerves of Steel worthless so it was deleted from the league.
Galak
I see that but not every player has or will ever have access to nerves of steel. What this skill would do is make it the throwers perogative who he throws it to, no matter if they're a lowly lineman or hobgoblin, and no matter the coverage that player is in. A leaper in 4 tackle zones isn't going to fear for his own safety, but he won't be catching much. With this skill the thrower is the one that imbues whoever he chooses to have nerves of steel, rather than him relying on the few players that might have it being in the right place at the right time.
How about a skill where the thrower can toss the ball at an opposing player to cause an injury, ala mean machine?
littlemute wrote:How about a skill where the thrower can toss the ball at an opposing player to cause an injury, ala mean machine?
How about...
"Cannon Ball Throw" Passing Trait A player with Cannon Ball Throw may throw the ball at an opponent with such velocity it can knock the wind (or head) right out of him instead of blitzing for the turn. Pass the ball as usual but target an opponent instead of one of your own players. If accurate the player will take a block with the strength of the ball depending on the distance thrown.
If the player stays up after the block then he may attempt to catch it, if not then the ball will scatter from the target square.
Cannon Ball Throws may be intercepted as usual (even by the targetted player before he gets hit by it). Any casualties add to the throwers SPP's, also note that using this skill counts as a turnover.
Reason:''
Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties The Lore of Nuffle :: The webs biggest BB flavour archive!
That's pretty freaking cool, I like that one. Just a thought, though, maybe adjusting the Strength down by one? That would make Long Bomb St. 0, but really, would you be able to injure someone from that distance?
Chris
Reason:''
At times like these I am reminded of the immortal words of Socrates, who said "... I drank what?"
I see it more as a spiralling ball coming down and.........
SMACK!
Right in the face
Reason:''
Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties The Lore of Nuffle :: The webs biggest BB flavour archive!
Ithilkir wrote:I see it more as a spiralling ball coming down and.........
SMACK!
Right in the face
Right, I figured the same thing... I guess I was just thinking that a thrower having a St. 4 block from a few squares away seems wrong.. maybe it's not that big a deal, as the skill causes a turnover.
Chris
Reason:''
At times like these I am reminded of the immortal words of Socrates, who said "... I drank what?"
Part of a little project I started on tonight reminded me of the old second ed. skill "distract"...an extra -1 on all attempts to catch or throw the ball in the players TZ. Could be a real fun combination with pass Block, Shadowing et al. (would negate the effect of NoS leaving the standard -1 for a tackle zone.)
Just imagine a Beastman with VLL, FA, Shadowing and Distaract. You're NEVER going to be able to pass on that guy.
Reason:''
I know a bear that you don't know. * ICEPELT IS MY HERO. Master bleater. * Not in the clique.
Member of the "3 digit" club.
Bullet Throw (SKILL) - If the player with this skill has the ball, he may throw it at extremely high speed at any player that is not in an adjacent square. Roll to see if the player is successful throwing the ball as normal (expect that this pass may not be intercepted or Pass Blocked). If the pass is successful, the player to whom the ball is thrown must make a successful Strength roll (Agility roll table using Strengh stat) with a -1 modifier (extra -1 modifier if the thrower also has the Strong Arm skill). If the modified roll is successful, the targeted player may attempt to catch the ball as though it was thrown to them (+1 modifier for accurate pass, if opponent catches the ball it counts as an interception). If the modified Strength roll fails, the targeted player is nailed by the pass unaware. Make an injury roll straight away (no armour roll is required) with one of the following modifiers for the distance of the pass: +2 for Quick Pass Range, +1 for Short Pass Range, 0 for Long Pass Range, -1 for Long Bomb Range. If the player with the Bullet Throw skill also has the Strong Arm skill, add an additional +1 to the injury roll. After hitting the targeted player, the ball scatters one square from the target player. Using the Bullet Throw skill will result in a turnover unless the Bullet Throw is caught by a friendly player or successfully hits a opponent who then fails the Strength roll. If the ball hits an opponent who then fails his Strength roll, it will not count as a turnover even though the ball then scatters one square (the refs love this play when it works too much to blow the whistle). Use of this skill does count as the team's pass action for this turn and you do get SPPs for opponents who suffer casualties from use of this skill.
Bullet Throw is even programmed in and automated as part of the PBeM Tool already.
A player with lifting may assist an adjacent to make an interception by giving him a bunk up. A lifted player receives +1 (+2 maybe) to the interception roll.
Could be nasty with pass block to help get him in position, and adds another St skill.