Why not allow all the versions, ad run a gnoll league - BloodGnollGalakStarscraper wrote:Which one do you guys actually prefer (phil???)

I personally like the ST (spotted) version.
Moderator: TFF Mods
Why not allow all the versions, ad run a gnoll league - BloodGnollGalakStarscraper wrote:Which one do you guys actually prefer (phil???)
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0-12 Gnolls 7 3 3 7 skills: Strip Ball 70k, GEN
0-4 Pack Females 7 3 3 7 skills: Sure Hands, Alpha Female 80k, GEN/ST
0-4 Gnoll Scouts 8 3 3 7 skills: Shadowing, Dodge 100k GEN/AG
Re-rolls 60k
"Alpha Female": The Pack Female player with the most SPP's on a Gnoll team gains +1 strength and the Leader skill. If at the end of a game (after MVPs are awared) another Pack Female player on the Gnoll team overtakes the leader in SPP's, they become the new Alpha Female. Immediately make an injury roll for the previous Alpha Female, who also loses her strength bonus and the leader skill. If two players are tied for the lead in SPP's then there is no Alpha Female and no player gains the +1 ST and Leader skill (hence there will not be an Alpha Female when the team is created).
Check out either the Lustrian or MBBL2 leagues. They both have a Chaos Halfling team. One position, ST 2, Guard.Pitch Dark wrote:Personally I think the st 2 guard version is more fluffishI dont know how the Cockerel for chaos dwarf looks, ill check it out thought.
The day one 7/4/3/7 Sure Hands, Leader player is an abuse ... I need to relearn the game.DaImp wrote:I do still have an issue with the possibility of coaches guaranteeing themselves a cheap star player by only buying 1 Pack Female. Even buying only 1 Pack Female on team creation and waiting for her to get 15-20 SPP before hiring more Pack Females. Thereby ensuring that the Alpha Female is always the same player. Lets just say I think it is open to abuse.