New EXP/Ageing Rule
Posted: Wed Oct 09, 2002 4:21 pm
This is the last proposed version of the rule:
Well, it IS a really good rule. It´s not the father´s pride talking here, cause it is not my rule. Marcus had the original idea of EXP in order to replace MVPs, and this EXP rule was slightly modified by Chet, then I just came up with the idea of a new Ageing system linked with EXP, not skills. Chet appeared again with a brilliant twist that was thoroughly modified and polished by Neo and Galak. That´s it.
That´s enough for history. Now onto the discussion.
My only concern on this rule was the fact that Ageing will have more impact on players that earn SPPs at a slow pace under current rules. Think that Ian was the first to point this out. But this could be so easily solved awarding SPPs to fouling CAS again, that I think it is, ehem, perfect.
Code: Select all
1. Replace the MVP column with an EXP column. This represents the player's EXPerience rating.
2. At the end of each match, roll a D6 for each player eligible to play that game. If the D6 roll is higher than the player's EXP total, then the player gains 1 EXP for playing the match. A roll of 6 always succeeds, and a roll of 1 always fails.
3. Each EXP point is worth 1 SPP.
4. After a player reaches their 6th EXP, any subsequent rolls of 1 for the EXP roll requires a possible aging roll.
Ageing roll:
2 ST -1 and Miss Next Game
3 AG -1 and Miss Next Game
4 MA -1 and Miss Next Game
5 AV -1 and Miss Next Game
6 Niggle and Miss Next Game
7 Miss Next Game
8-12 No Effect
That´s enough for history. Now onto the discussion.
My only concern on this rule was the fact that Ageing will have more impact on players that earn SPPs at a slow pace under current rules. Think that Ian was the first to point this out. But this could be so easily solved awarding SPPs to fouling CAS again, that I think it is, ehem, perfect.