Ready made experianced teams

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Darkson
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Ready made experianced teams

Post by Darkson »

To keep up interest between seasons (next one not due until sept/oct 03 :pissed: ) I'm encouraging coaches to play one-off games (mainly same race matches for a laugh).

At the moment we are using basic TR100 teams, but does anyone use a quick and easy way of balanced teams of higher TR, just so the coaches can have some exotic skills.

The ones I've thought of are:-

1) Each player has 1 roll on the SPP table. This would only be "fair" if both coaches had same no. of players.

2) Each player has 4D6 SPP points. Work out TRR and apply hanicap if necessary.

3) Get the commish (ie me) to write both teams. Onlty problem with this is the coaches all prefer to write their own (which I can understand).

4) Each team gets 150 SPP to divide as they seem fit.


Can anyone come up with a better idea?

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Re: Ready made experianced teams

Post by Mestari »

Darkson wrote: 2) Each player has 4D6 SPP points. Work out TRR and apply hanicap if necessary.
This is a good starting point. It lets the players feel the joy of developing their players.

But in order to have them balanced do it as follows:

Each coach has X SPP rolls to allocate. Of these, there are
Z nd6 rolls
Y md6 rolls
X-(Z+Y) kd6 rolls, where (n > m > k and Z < Y and X - (Z+Y) > Y)

Let the coaches allocate these rolls freely to the players. Let them give every roll to one player if they want to. When they can allocate these one roll at a time, they can really choose the way they develop the team.
And don't force them to roll for aging!

This should give everyone approximately same number of SPP's, and in addition allow some coaching decisions in how to disperse them...

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Post by Marcus »

I would suggest you give each coach one 3-skill player two 2-skill players and 4 1-skill players and let them distribute as they see fit. Adjust seasoning to taste.

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Post by DoubleSkulls »

Marcus wrote:I would suggest you give each coach one 3-skill player two 2-skill players and 4 1-skill players and let them distribute as they see fit. Adjust seasoning to taste.
Sort of combine this with Mestari's suggestion so pick 7 players, make a skill roll for them all, pick 3 of the 7 and make a 2nd roll, and finally pick one of the 3 and make a 3rd roll for them. Then you end up with Marcus's 4-2-1 pyramid.

No aging rolls, otherwise you are just penalising the unlucky player.

With this system I suspect you'll see a lot BOBs/Saurus's take skills as developing them is so slow. What you might want to do is limit AG 1 or 2 players to 1 roll - to reflect the normally slow nature of their progression. If they get +AG then you can let them make more rolls!

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Post by Ithilkir »

What we done briefly for one season (back in the old days) was to give each coach 4 skill rolls. The coach had to assign the rolls to as many or as few players as they wished BEFORE the skills were rolled.

Initially there was some concern that 4 skill players would be overbalanced (we allowed players to advance from 0 SPP as usual), and with the exception of one Wardancer the few coaches that put all the skills on one player quickly found themselves with a dead player :)

In hindsight, I'd rather have the skills count towards the first skills that could have been picked eg. A Black Orc that was given block, wouldn't be entitled to a skill when he reached 6 SPP, but would be entitled to a roll when he reached the next skill.

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Post by Mestari »

ianwilliams wrote:With this system I suspect you'll see a lot BOBs/Saurus's take skills as developing them is so slow. What you might want to do is limit AG 1 or 2 players to 1 roll - to reflect the normally slow nature of their progression. If they get +AG then you can let them make more rolls!
Not really a problem, IMO:

Such one-off games need not to reflect real development! By all means let them have a "taste" of experienced Sauri or BOB's. Having them in such interest-upkeep matches wouldn't hurt. Limitations might be in place in case of attempting to create rules for starting a league with experienced teams.

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Post by DoubleSkulls »

I'd forgotten it was for 1 off games. Even so, if you are trying to reflect natural teams (what a team really look like with 11 skills) then its still a good idea

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Post by Deathwing »

There's masses of rosters available on the net, why not just lift a couple of similar TR and use those? A bit of discretion required to avoid those that have been a little too lucky with their skill/aging rolls, and you're away.

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Post by Joaquim »

You can give some money more and let them buy experienced players:
10 % of original price for each SPP... for a starting league I would say that 10 SPPs should be the max... but for a one off game... perhaps 16?

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Post by Mr. Sanity »

Here's a thought:
Let players play 150 TR teams. Give the players a budget of 1.3m, and assign 20 MVPs randomly to the players. This should give you a good spread of SPPs for all the players, and if you wish, you can even limit the amount of MVPs that a player can get, if you're worried about players with too many skills.

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