- Drop it. We don't need it, get rid of ageing rules altogether.
- Leave it alone, the current system works fine. Don't change a thing.
- Change it to MVP/EXP.
- Change it to Wear and Tear
- Tweak it, just some minor adjustments - e.g. increased severity, steeper curve.
- Please explain
Ageing - Yea or Nay?
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- DoubleSkulls
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Ageing - Yea or Nay?
So, do we want an ageing rule and if so what should it be?
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Ian 'Double Skulls' Williams
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Personally I'd like to see it incorporated and modified into a more advanced campaign system (rolling team events at the end of matches and seasons)
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Stephen :: LRB 5.0 Background Editor
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Stephen :: LRB 5.0 Background Editor
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I love the idea of ageing/wear and tear but no one in my league wants to play it the way it is at the moment. I think if someone who has the time and inclination (not me) to come up with an easy and effective way of implementing it should be used, otherwise it will have to be dropped as too unpopular.
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To me, the most appealing system would be one that has no off-game degrading of player abilities whatsoever.
No aging, no artificial salary caps.
Player turnover is achieved by decreased income, attrition during game, introducing several tempting "freeboot" mechanics similar to the wizards that could sometimes be considered even "must-haves" for critical games, developing the TR system to increase TR faster the better the player gets (thus making stars a real burden TR-wise) and by handicap effects.
Such an idea, however, appears to be rather unpopular amongst the more influential, or at least I haven't seen anyone entertain ideas that differ from aging/salarycaps/exp -line. So I'm not holding my breath.
No aging, no artificial salary caps.
Player turnover is achieved by decreased income, attrition during game, introducing several tempting "freeboot" mechanics similar to the wizards that could sometimes be considered even "must-haves" for critical games, developing the TR system to increase TR faster the better the player gets (thus making stars a real burden TR-wise) and by handicap effects.
Such an idea, however, appears to be rather unpopular amongst the more influential, or at least I haven't seen anyone entertain ideas that differ from aging/salarycaps/exp -line. So I'm not holding my breath.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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Player turn-over is at an all time low 
Gone are the days of Mighty Blow (Level 4) and Dirty Tackle (Level 4) with +4 to AV roll and +2 to injury roll...
Even gone is mighty blow from 3rd Edition of +1/+1...
Players are more and more protected with each edition..
This is BLOOD Bowl!!

Gone are the days of Mighty Blow (Level 4) and Dirty Tackle (Level 4) with +4 to AV roll and +2 to injury roll...
Even gone is mighty blow from 3rd Edition of +1/+1...
Players are more and more protected with each edition..
This is BLOOD Bowl!!
Reason: ''
Cheers,
Stephen :: LRB 5.0 Background Editor
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Stephen :: LRB 5.0 Background Editor
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Aging is a good mechanic, and keeps one team from running away with the league. The recent rules changes have eliminated the hook n' ladder plays and taken the teeth out of the cheezy bashing/fouling teams. This has made the balance better between bashers and agility teams over the long run. I like what's been happening with the game.
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- Grumbledook
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To be honest when 3rd edition first came out way back whenever, when i read through the rules i was disappointed there wasn't any rules for players get old, or having to retire them over so many games. Teams don't stay in good condition forever and the injurys never seemed to remove players all that often.
I think the state of the game that it is at now is the best its ever been, sure it needs some tweaking but the underlying principles are there.
I think the state of the game that it is at now is the best its ever been, sure it needs some tweaking but the underlying principles are there.
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- Anthony_TBBF
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Really? In our league I would say it is the opposite. It's not out of control but I have certainly noticed a higher turnover rate on my teams.Player turn-over is at an all time low
I like the idea of EXP (I didn't at the beginning), but like anything else I'll reserve final judgement for after some playtesting.
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Here's an idea...
At the end of the season each team must consult the "Team Aging" chart and make rolls depending on the TR. Summat like...
The 'Good' table would have results such as a highly talented young player emerging, finding a stash of gold and a certain roll (say 11) would result in having to roll on the bad table etc. Meanwhile the 'bad' table would have players retiring, players gaining rivalrys (must always be fielded against a certain race/team/player) and the chance again of rolling on the good table (66?).
Rough idea really, and perhaps mutliple results would be ignored (so after rolling twice and having two random players retire, any further results of a retiring player would be ignored)
At the end of the season each team must consult the "Team Aging" chart and make rolls depending on the TR. Summat like...
Code: Select all
TR | GOOD | BAD |
-----------------------
0-99 | 5 | 0 |
100-150 | 4 | 1 |
151-200 | 3 | 2 |
201-250 | 2 | 3 |
251-300 | 1 | 4 |
301+ | 0 | 5 |
Rough idea really, and perhaps mutliple results would be ignored (so after rolling twice and having two random players retire, any further results of a retiring player would be ignored)
Reason: ''
Cheers,
Stephen :: LRB 5.0 Background Editor
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Stephen :: LRB 5.0 Background Editor
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Was meaning fatality wise, sorryAnthony_TBBF wrote:Really? In our league I would say it is the opposite. It's not out of control but I have certainly noticed a higher turnover rate on my teams.Player turn-over is at an all time low
I like the idea of EXP (I didn't at the beginning), but like anything else I'll reserve final judgement for after some playtesting.
Reason: ''
Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
- Grumbledook
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Heh i am confused by that ;]
What if you have an open ongoing season, you would never have to roll :p
I think you need some kind of continual wear and tear system, seems very unlikely that your team can go a whole season and then the cripples all kick in, its easier to replace gradual injurys as well.
What if you have an open ongoing season, you would never have to roll :p
I think you need some kind of continual wear and tear system, seems very unlikely that your team can go a whole season and then the cripples all kick in, its easier to replace gradual injurys as well.
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- Trambi
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That's where my patented "Team event" chart gets used after every game *rummages in some boxes*.. Well it would had I made itGrumbledook wrote:What if you have an open ongoing season, you would never have to roll :p

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Cheers,
Stephen :: LRB 5.0 Background Editor
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Stephen :: LRB 5.0 Background Editor
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I voted for the EXP system, which seems IMO to be the best system suggested so far. I still think it needs considerable tinkering with, but that will only become clear with playtesting.
I considered voting for OTHER since I think there are problems with all systems suggested so far, but I've no idea what this other system is. Perhaps with time we'll eventually meet such a system.
Cheers,
Martyn
I considered voting for OTHER since I think there are problems with all systems suggested so far, but I've no idea what this other system is. Perhaps with time we'll eventually meet such a system.
Cheers,
Martyn
Reason: ''