Help I've never won with orcs!!!
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Help I've never won with orcs!!!
Actually I've never played with orcs, or any blood bowl team for that matter, I'm just starting out. Any veteran suggestions on orc strengths and weaknesses? I've heard they're supposed to just go around clobbering things and running the ball.
The old blood bowl computer game was a lot of fun, I hope the tabletop game is at least as good!
The old blood bowl computer game was a lot of fun, I hope the tabletop game is at least as good!
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- roysorlie
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Orc teams.
Well, they can take alot of beating, They can have 4 blitzers, and 4 blackorcs. I would go for the box. Make sure the opponent can'r reach your player with the ball.. (If one actually manages to get it..)
(and on that note, don't try to do anything with the ball, until the rest is done. If you have to turnover, make sure it's no big loss)
After you're close enough to the goal line, punch a hole through, and run the all in (with a blitzer)
Keep in mind to try to alternate between the blitzers, so they all increase.
And the tabletop game is FAAAR cooler than the PC game.
Cheers! It's friday!
Well, they can take alot of beating, They can have 4 blitzers, and 4 blackorcs. I would go for the box. Make sure the opponent can'r reach your player with the ball.. (If one actually manages to get it..)
(and on that note, don't try to do anything with the ball, until the rest is done. If you have to turnover, make sure it's no big loss)
After you're close enough to the goal line, punch a hole through, and run the all in (with a blitzer)
Keep in mind to try to alternate between the blitzers, so they all increase.
And the tabletop game is FAAAR cooler than the PC game.
Cheers! It's friday!
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Roy
Norwegian National Tournament Organizer.
Coachname [url=http://fumbbl.com/~SnakeEyes]SnakeEyes[/url] on [url=http://fumbbl.com/]fumbbl.com[/url]
NAF member 187
Norwegian National Tournament Organizer.
Coachname [url=http://fumbbl.com/~SnakeEyes]SnakeEyes[/url] on [url=http://fumbbl.com/]fumbbl.com[/url]
NAF member 187
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There are some posts on this topic that would probably help you out.
viewtopic.php?t=3047&highlight=orc+starting+roster
viewtopic.php?t=2322&highlight=orc+starting+roster
If you're trying to find out whether something has been discussed before, doing a search on the keywords is the best way to go.
Hope it helps.
viewtopic.php?t=3047&highlight=orc+starting+roster
viewtopic.php?t=2322&highlight=orc+starting+roster
If you're trying to find out whether something has been discussed before, doing a search on the keywords is the best way to go.
Hope it helps.

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Well i started my Orc team as following (this is for a long term team!)
i went for speed instead of maxing out on power
4 Blitzers (max out on these due to their ma)
3 BO (3 is enough to make a difference)
1 Thrower(only 1 cuz he's below orc average armour , and he's as good as most non elf throwers out there ! so don't underestimate him just be sure to have a rr left if you need to catch the ball)
3 Linemen
(11 guys is a risk but should work due to the high AV)
2 RRs (one to little imho , just could't afford more)
9 FF ( with that you soon complete your team with a BO and Apo)
10 k spare (10 less to get for next player/apo)
Weakness : their avg low MA. And their lack of natural catchers(can be solved with a lucky double on a blitzer)
Strenght:Their Strength,and with that a decent way to get a numeric advantage on the field. That's why i rather try to block my opponents low AV guys than his stronger guys cuz those i can take care of when i have more players than him
And their high armour makes that you (hopefully) don't have replace to many players due to inj.
and now after 12 games my score is 3-4-5 30cas-6cas and 15TD-15TD
(i guess a more tactical coach than me would have gotten a better win-loss stat)
i went for speed instead of maxing out on power
4 Blitzers (max out on these due to their ma)
3 BO (3 is enough to make a difference)
1 Thrower(only 1 cuz he's below orc average armour , and he's as good as most non elf throwers out there ! so don't underestimate him just be sure to have a rr left if you need to catch the ball)
3 Linemen
(11 guys is a risk but should work due to the high AV)
2 RRs (one to little imho , just could't afford more)
9 FF ( with that you soon complete your team with a BO and Apo)
10 k spare (10 less to get for next player/apo)
Weakness : their avg low MA. And their lack of natural catchers(can be solved with a lucky double on a blitzer)
Strenght:Their Strength,and with that a decent way to get a numeric advantage on the field. That's why i rather try to block my opponents low AV guys than his stronger guys cuz those i can take care of when i have more players than him

and now after 12 games my score is 3-4-5 30cas-6cas and 15TD-15TD
(i guess a more tactical coach than me would have gotten a better win-loss stat)
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- DoubleSkulls
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Call me weirdo or un-orcish but I tend to leave the Black Orcs for what they are. I'd go for a maximum of Blitzers, relying on their "block"skill and take full advantage of their movement...
2 (!) Throwers, meaning you CAN get the ball quite easilly with sure hands and furthemore take your opponent off guard with some passes.
1 Troll, always handy to put on LoS, break up boxes etc en especcially to lob your
2 (!) Goblins...the nicest little critters I knw ! *lol*
Aino
2 (!) Throwers, meaning you CAN get the ball quite easilly with sure hands and furthemore take your opponent off guard with some passes.
1 Troll, always handy to put on LoS, break up boxes etc en especcially to lob your
2 (!) Goblins...the nicest little critters I knw ! *lol*
Aino
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- Munkey
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I would go for an Ogre rather than a Troll, IMO the extra 20k is worth it to avoid the Really stupid trait and get an extra move and thick skull. Trolls can regenerate but spend most of the match being thick! Shame because if they were a bit better they would be more Orky than ogres.
Blitzers are essential so max out on these as they are the fastest players on the team and orcs need that speed.
Black orcs are nice for their power but advance slowly, make sure they get Block as soon as they get a skill to increase their effectiveness on the line.
Throwers are usefull for picking up the ball and can be made into good throwers, just make sure (as pointed out in previous posts) that you've a re-roll to make the catch with. Alternatively just run with the thrower, they're slow but provide the threat of a pass.
If you find yourself throwing a lot consider investing in some Gobbos, with Dodge and Stunty they make good backfield recievers.
Buy an apothecary asap as it will save money in the event of a player death.
Make sure to defend deep against speed teams (ensure a couple of players are deep at least) as otherwise you will find them about to score and not able to do anything about it.
And remember paint them red - Red wuns go fasta
Blitzers are essential so max out on these as they are the fastest players on the team and orcs need that speed.
Black orcs are nice for their power but advance slowly, make sure they get Block as soon as they get a skill to increase their effectiveness on the line.
Throwers are usefull for picking up the ball and can be made into good throwers, just make sure (as pointed out in previous posts) that you've a re-roll to make the catch with. Alternatively just run with the thrower, they're slow but provide the threat of a pass.
If you find yourself throwing a lot consider investing in some Gobbos, with Dodge and Stunty they make good backfield recievers.
Buy an apothecary asap as it will save money in the event of a player death.
Make sure to defend deep against speed teams (ensure a couple of players are deep at least) as otherwise you will find them about to score and not able to do anything about it.
And remember paint them red - Red wuns go fasta

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Way to Play
I've got a mate who plays withy orcs and he doesn't care where the ball is, he tries to kill everything on the pitch. So to sum up, sod the ball, go for the other team! 

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- dakkakhan
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Yeah the important thing to remember about orcs is Winning isn't the objective, causing carnage is! Sure as long as there is a chance, go ahead and try to win, but when the game is out of reach, you can console yourself with some bashing and fouling... The greenskins rule. You don't need a Big guy, add him later. Get your blitzers and black orcs some advances, and you may decide the big guy isn't necessary at all!
Dakkakhan
Dakkakhan

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Okay I played my first game on Saturday against a decent Dark Elf player. It was an absolute riot and I will definately be signing up for the league! Here was my list...
1 troll
2 black orcs
3 blitzers
5 linemen
1 thrower
2 rerolls
6 fan factor
I spent a lot more time going after the ball than bashing heads. I think one of my main mistakes was not keeping my guys together for the assists like he was so we pushed each other around pretty equally. I also frequently forgot to roll for armor saves when his guys went down.
All in all though it went alright and we ended up tied 0-0. I realized as long as you keep an orc next to your troll he should be good as it's only a 1 in 6 chance he'll stand still (unless I misread something?). My troll and black orcs bashed some heads with their superior strength so I plan on keeping the troll (especially since he's painted really pretty, some kid even called him my mascot!) and want to add another black orc or two. The thing that really helped me most was I was able to control the ball for virtually the entire game. The ball had an uncanny ability to land on my linemen whenever it fell out of someone's hands, and I always picked it up!
There was one bad moment in the first half when my troll took a swing at a dark elf linemen and both ended up going down, which resulted in the death of my troll!! He did manage to regenerate though and put at least one elf out in the second half. During the final elf play he tried to throw the ball down the line but missed, it bounced off the black orc right next to him, and back into the throwers hands! I knocked the thrower out of bounds and tried a last ditch attempt to get a point but when I threw a quick pass my lineman failed to catch it, and with that the game ended.
1 troll
2 black orcs
3 blitzers
5 linemen
1 thrower
2 rerolls
6 fan factor
I spent a lot more time going after the ball than bashing heads. I think one of my main mistakes was not keeping my guys together for the assists like he was so we pushed each other around pretty equally. I also frequently forgot to roll for armor saves when his guys went down.
All in all though it went alright and we ended up tied 0-0. I realized as long as you keep an orc next to your troll he should be good as it's only a 1 in 6 chance he'll stand still (unless I misread something?). My troll and black orcs bashed some heads with their superior strength so I plan on keeping the troll (especially since he's painted really pretty, some kid even called him my mascot!) and want to add another black orc or two. The thing that really helped me most was I was able to control the ball for virtually the entire game. The ball had an uncanny ability to land on my linemen whenever it fell out of someone's hands, and I always picked it up!
There was one bad moment in the first half when my troll took a swing at a dark elf linemen and both ended up going down, which resulted in the death of my troll!! He did manage to regenerate though and put at least one elf out in the second half. During the final elf play he tried to throw the ball down the line but missed, it bounced off the black orc right next to him, and back into the throwers hands! I knocked the thrower out of bounds and tried a last ditch attempt to get a point but when I threw a quick pass my lineman failed to catch it, and with that the game ended.

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Re: Help I've never won with orcs!!!
That's what sucked me into bloodbowl.erinaaron wrote:
The old blood bowl computer game was a lot of fun, I hope the tabletop game is at least as good!
If you played the computer game a lot and played orcs well on it, you'll pick up the table-top version very quickly. They're quite similar, but different enough that everything will make sense in a whole new way and there will be a few things that will make you ask: "How could they have possibly left that out of the computer game? What were they thinking?"
Nathan
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