New MVP Ageing Rule Idea

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Warprat
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New MVP Ageing Rule Idea

Post by Warprat »

Here's an idea for those that would like to retain MVP's.


Ageing by MVP's:

1) The opposing player assigns MVP's to players on the opposing team. No die roll or chits necessary.

2) No MVP may be assigned to a player that has more MVP's than another player on the same roster.

3) When a second, or greater MVP is placed on a player, roll 2d6 and consult the Ageing table. Add a -3 die mod. for each MVP beyond the 2nd MVP.

4) Only one Ageing roll is made per game, even if multiple MVP's are given. The opposing coach chooses which player will roll.



Ageing Table:

2 Player becomes a Free Agent. Delete from roster, gain a new player of the same type.
3 ST -1
4 AG -1
5 MA -1
6 AV -1
7 Niggle
8-12 No Effect


1st MVP- No Roll
2nd MVP- Roll on the Ageing Table
3rd MVP- Roll with -3 mod.
4th MVP- Roll with -6 mod.



Warprat ;)

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Snew
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Post by Snew »

Are you suggesting that a player will automatically age upon gaining the second MVP? I'm not really understanding point #2. Can I give someone a second MVP before everyone else has one? Initially that's what I thought you said but, rereading it, I don't really think it says that.

I'd give it to your best Blitzer, assuming everyone else has one already, and watch him deteriorate.

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Post by Skummy »

I don't like the thought of having your opponent pick the MVP. They will either give it to a fresh lineman, or they will make a deal with you and both coaches will give it to players who gain a skill.

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Post by GalakStarscraper »

Skummy wrote:I don't like the thought of having your opponent pick the MVP. They will either give it to a fresh lineman, or they will make a deal with you and both coaches will give it to players who gain a skill.
Agreed ... warprat's idea has good intentions but the basic evil that is mankind means it would never work well. I'll stick with the current version of EXP or whatever version of EXP is being printed in 2003 Annual for now.

Galak

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Warprat
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Post by Warprat »

GalakStarscraper
Agreed ... warprat's idea has good intentions but the basic evil that is mankind means it would never work well. I'll stick with the current version of EXP or whatever version of EXP is being printed in 2003 Annual for now.
Thanks for the compliment. Actually, my intentions were evil. I never for a moment thought coaches would conspire with each other, making deals. Really, my thinking was for the opposing coach to be able to target the Ageing roll to the most anoying players.

I know, however, that you are a bit of a politition, and there is a big investment in the Experience System. I wont ask you to support my idea, but would you like it better if the MVP's were randomly made?


Warprat ;)

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High & Mighty
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Post by High & Mighty »

Warprat wrote:Really, my thinking was for the opposing coach to be able to target the Ageing roll to the most anoying players.
It would seem to me that while your system would help promote roster rollover, it would not be the rollover you intended. Perhaps I am too unscrupulous, but it would seem to me that a coach would abuse rule #2.

With players dying and retiring players lower on the totem pole, I'm going to be able to "defend" my one or two or three stars, which are the most annoying players, from every getting beyond two or three MVPs, so in essense, all you're doing is cementing those uber-players while ensuring that a successful coach makes sure there is always a fall guy to collect the MVP hit.

Plus for your system, you would want the aging effect to be rather severe where as your table seems pretty lenient. Doesn't seem like it would effectively cap a team.

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Warprat
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Post by Warprat »

High & Mighty wrote:
It would seem to me that while your system would help promote roster rollover, it would not be the rollover you intended. Perhaps I am too unscrupulous, but it would seem to me that a coach would abuse rule #2.

With players dying and retiring players lower on the totem pole, I'm going to be able to "defend" my one or two or three stars, which are the most annoying players, from every getting beyond two or three MVPs, so in essense, all you're doing is cementing those uber-players while ensuring that a successful coach makes sure there is always a fall guy to collect the MVP
Thanks for your input, I do appreciate it...

I actually thought about this. But, my high level teams don't really make very much per game. On average, maybe 30k. Frankly, on my lower AV teams, I can barely replace my losses, and have very modest growth.

I'm only able to retire players on my high AV teams, because of the lower death and injury rate. I end up with more money to prune rosters.

If the rate of Ageing would not affect high AV teams, then there really would be a problem. Perhaps, two Ageing roles assigned, independent of the MVP's. Can't really say at this point, because I haven't playtested anything. Just exporing an idea. But you have a good point.

Warprat ;)

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